Few Questions
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oli25 |
Date: Fr, 2008-02-08, 14:16 | Message # 1 |
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1.I am lvl29 and i am in crypts.Can you move maximum horror clvl from 30 to 35 ? I wasn't even in hell... 2.Can you upgrate thehell site with: maximum character stats, base items, unique items, monsters ? It would be really awesome |
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Mordor |
Date: Fr, 2008-02-08, 18:06 | Message # 2 |
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1. you haven't been to hell and you're hanging out in Crypts? Must have missed Abyss too, huh? What are you doing there? Item runs? I might raise this cap, but only if I get more reports. Bad news: we just started a new project of rebuilding the source code and TH won't be updated for some time. Prepare for Purgatory. It doesn't require that you spend a decade, making preparations for it, but will prove to be a real challenge now. In a coop game, it's going to be fun, trust me. It doesn't need a set of items better than "below average" to start. Along the way you'll find what to help yourself with 2. I won't. The reason is simple: I don't want to steal people's amuzement when they find something new. Be it a unique item, a very rare boss or a powerful item with a lucky set of affixes. |
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oli25 |
Date: Fr, 2008-02-08, 18:14 | Message # 3 |
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yeah i haven't been in hell... i thought its harder than crypts Yeah on crypts i a doing items runs. Ok i understand why you won't show us uniques Whta about maximum character stats? Can you tell this one? |
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Mordor |
Date: Fr, 2008-02-08, 18:22 | Message # 4 |
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oh, the stats. I overlooked it somehow. this is approximate, cause I dont remember myself exactly pal: 250-50-160-180 scout: 120-70-250-100 mage: 100-250-60-90 monk: 160-80-220-140 assassin: 140-160-190-150 gladiator: 250-20-120-250 |
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oli25 |
Date: Mn, 2008-02-11, 02:07 | Message # 5 |
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1.Is there an item that only gladiator can use ? If paladin has the same maximum str a more dex than there isn't... Maybe you will make something special for gladiator? Since he has low defense (most gladiators use two-handed axes or two weapons) maybe you will make armors with high defense that only he will be able to use (high vitality req) 2.Will you change gladiator palet ? Maybe you can make him darker than paladin ? Something like assassin and scout. 3.Are you still working on gladiator and assassin graphics ? |
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Mordor |
Date: Mn, 2008-02-11, 18:47 | Message # 6 |
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1) they make way better use of axes than others, no need to invent stat-based restriction for that even 2) yes, they use darker TRN coloring, but yet, number of changed animations is still too low. 3) yes, from time to time. I won't abandon the project. Though it would be great if more people could endure this toil and assist |
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Zenda |
Date: Tu, 2008-02-12, 20:09 | Message # 7 |
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"they use darker TRN coloring" Did you change code to apply a trn to certain character animations, or was the colour of the animations changed (with TDG)? If the first, could you give the code? |
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Mordor |
Date: Th, 2008-02-14, 22:33 | Message # 8 |
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no code, they are just recolored. |
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oli25 |
Date: Sa, 2008-02-23, 23:30 | Message # 9 |
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I have a question about items morphing. It happens really often recently (on all 1.58 versions) I don't mean only armors. Also jewellery morphs. 13 all atributes-> 2 to spell lvl, 18 str -> 13 mag. This made my nice rings really useless now:P So will there be much more items morphing ? |
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Mordor |
Date: Sa, 2008-02-23, 23:49 | Message # 10 |
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these might have been caused by affix adjustments to +VIT series. most likely, they are. I'll try to avoid morphing as often as I can. currently, there's no need to update affix data. but try keeping more items at Gill. perhaps some items will morph into something better if there will be changes in affixes. also note that items from previous versions stored at Gill arent updated (thats why quest uniques dont morph when stored by her) and their data is refreshed only after you take them out and restart the game. about AC on items, u shouldnt be bothered. numbers are just numbers. it's how you feel playing the game that actually matters. make sure you check those excel tables I uploaded in AC guide, they will be really helpful I believe =) Sorry about the morphing buddy but you know Diablo-based game has this feature. you just cant change something without a flaw (or a change) popping out somewhere else. It's a damn random thing |
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Orachin |
Date: Su, 2008-02-24, 00:48 | Message # 11 |
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mordor, u said "this is approximate" about max. stats... i can say exactly: str mag dex vit Pal 250 60 160 180 Scout 120 80 250 130 Mage 100 250 60 90 Monk 160 90 220 170 As 140 150 210 150 Glad 250 20 120 250 but i think something must be changed: Mage: 65-250-65-120 (-35 str +5 dex +30 vit) Monk: 180-90-180-190 (-40 dex +20 str +20 vit) |
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