This one took me a lot of efforts and time. A few bugs fixed.
Monsters seeding is changed.
Added many new bosses, some with variations, some with varying stats, some with varying colors, some with unusual packs.
Now there will be melee boss + shooter minion gangs, or shooter boss + melee pack combinations.
Dungeon level 12 is now (at last!) a truly hard level, as all the last levels for an area. Reapers will be the toughest out there. They don't have doublerate melee attacks, nor ranged attack. They simply cause big fucking damage and also do knockback while hitting. Be careful.
Caves are also visually improved and now the former uglies are actually more of an eye candy, so to speak.
This release is a big thing. The Hell became a better game. Again.