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Diablo: The Hell - forums » The Hell forum [ENG] » Hellforge » Version 1.53 is in development
Version 1.53 is in development
Mordor Date: Su, 2007-10-14, 15:44 | Message # 1
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All comments regarding future version write here.

Who you played with, what was hard, what was easy, what was lacking, what was too much..

The more info we gather, the better will be TheHell 1.53

 
Mordor Date: Mn, 2007-10-15, 14:08 | Message # 2
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Modding madness got me again and I released v1.52b this night.
Here's the log:

v1.52b
+ Hive renamed to Abyss;
+ Grotesque: hit frame changed from 8 to 12;
+ Grotesque: mlvl raised;
+ Grotesque: way more HPs;
+ Grotesque: has KB now;
+ Grotesque: gives more XP;
+ Grotesque: more resistances;
+ Grotesque: more damage;
+ Lokromakt: more damage and HP;
+ Grotesque: moved to DLVLs 17-20;
+ Grotesque: more AC;
+ Grotesque: much higher ToHit chance;
+ Grotesque: subtype raised from 2 to 5;
+ Hive Prince renamed to Abyss Guardian;
+ Unique music for Abyss;
+ Unique and varying coloring for Abyss;
+ Lokromakt moved from DLVL 12 to DLVL 19;
+ Rakarra renamed to Poison Bat;
+ Unique and varying coloring for Cathedral;
+ Better colors in Crypt;
+ Total recoloring of Catacombs;
+ Hell levels recolored for more color variety;

*One thing I'll mention also: to hear new music of Abyss you'll need to download TH Music File again. And you'll be able to do that as soon as I upload it. Which is gonna happen I don't know when. But keep your eyes open for music expansion file on TH site: it will be updated soon.

v1.52d:
+ Poison Bats will no longer appear on Abyss lvl 4;
+ Lower seeding size for Poison Bats;
+ Higher seeding size for Grotesques;
+ Las worm: +5 to minimal damage;
+ Pride of the Elders is now based on Centurion Helmet;
+ The Conqueror now based on Full Helm;
+ Cathedral thoroughly recolored;
+ Abyss recolored again;
+ New color for Grotesque;
+ New color for Lokromakt;
+ Biclops renamed to Blood Legion and moved to Abyss;
+ Blood Legion's stats adjusted to suit Abyss;
+ Anku moved to level 2 of Abyss;
+ Minor code optimizations for more space in EXE;
+ Drake animation fixed (560KB space free in data file now);
+ Drakes now again use Viper attack type (will be harder for Scouts, beware);
+ Xaraleti still uses common attack with 2nd hit;
+ Drake's attack frames: 13 -> 12 (a bit faster);
+ Cave snake: subtype raised for more agressive attacks;
+ Generally Cave Snakes will do less damage now (but they will be faster to compensate);
+ Cave Snake: +20% hit recovery speed (5 -> 6 frames);
+ New sfx for Blood Legion;
+ Corrected sfx for unraveler type (death+hitrecovery), used to be a bit too loud;
+ Some more insignificant changes

v1.52f
+ Small adjustments in Cathedral colors;
+ Map radius set to 80% (I keep getting complaints that it's too small);
+ Cave Snake's framesets set to Diablo defaults: speed version will be the Blood Viper;
+ Moon Clan archers used to be vulnerable to Lightning, now their weakness is Fire;
+ Tomb Runners renamed to Rage Lords;
+ New monsters in Abyss levels 2-4: Blood Vipers;
+ 3 new bosses in Abyss, on levels 2, 3 and 4, all based on Blood Vipers (appear not always);
+ Blood Vipers' seeding size adjusted;
+ Unique coloring for Blood Vipers;
+ Again, a little improvement in Hell levels palette colors;
+ Again, re-adjusted Abyss colours;
+ Added Grotesque boss w/pack to Abyss lvl 4;
+ Shemmir: -1 max damage;
+ Shemmir: color improved;
+ Nebiru's name expanded;
+ Walking Corpses renamed to Burned Corpses;
+ Rotting Corpses shifted colors;
+ Shemmir and Likhar changed colors also;
+ Nebiru: +10 HP;
+ Nebiru, Likhar & Shemmir: now quadra immune;
+ All small skeletons' neutral animation speed adjusted;

v1.52h:
+ Added taunts for The Butcher;
+ Skull Shield: flip animation fix;
+ Ring flip animation: now with shadows;
+ Large Shield flip animation: same;
+ Blade of Shadows -> Shadow Prince;
+ Grim Demons: Intelligence factor raised from 3 to 9 to increase chance of 2nd hits;
+ Many other monsters' subtype adjustments;
+ PWS quest water recolored (imo, it looks better now);
+ max block vs Ranged Monsters = 59% now (less chance of blocking yourself to death);
+ max block vs Melee Monsters = 67% now (for same reason), this makes Vitality a bit more important;
+ Abyss Guardians receive color translation;
+ New color for The Defiler;
+ Abyss Guardians' stats adjusted;
+ Defiler's stats adjusted;
+ Abyss Guardians SFX improved to better reflect Diablo atmosphere (still looking for better ideas);
+ Fountain of Tears now casts Mana spell (AS didn't work properly);
+ Test version of character life regeneration implemented (many thanx to Zamal & Zenda for helping with ASM);

v1.52k
+ Various small adjustments & bugfixes;
+ Test version of regeneration removed until full version is ready;
+ Minor improvements in item gfx

As usual, reality corrects all plans. I had to release new version with some sweet features...

v1.52o
+ Low level Crystalline prefix renamed to Glass;
+ More duration penalty on Crystalline & Glass items;
+ Undead Hunter: bugfix;
+ Leo now appears in Crypt level 1 in MP;
+ Soul Hunters can now appear in urns and sarcophagi in Crypt level 1;
+ Soul Hunter pack for Skeleton King (sometimes he still will appear alone);
+ Restored character speech when killing SkelKing;
+ SkelKing: faster walk and attack speed (he is the hardest of all Undeads - beware!);
+ Chamber of Bone will no longer contain Skeleton Lords;
+ Goat Lords: idle animation speed adjusted;
+ Mana Shield Icon (on top of character's head) used to disappear sometimes, hopefully, it's fixed now;
+ Blood Knights attack much faster now (14 > 10);
+ Uber Diablo: HP fix;
+ HP modifier for Purg. and Hell modified for base monsters and bosses (slightly boosted);
+ All Spiders' hit frames adjusted;
+ Chimera's hit frames adjusted;
+ Chimera: damage adjustments;
+ Blood Legion: hit recovery faster;
+ Warping Demons: hit recovery even faster;
+ Revised damage for Bouncer;
+ Adjusted tohit frame, attack speed & hit recovery speed for all Crypt creatures (now Crypt can be said to be 'Uber location');
+ Butcher: + 10% attack speed

 
Koven Date: Tu, 2007-10-16, 13:47 | Message # 3
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Life and Mana regeneration. It's still a priority no ?
Items which allow to see the entire map already discovered (yes, I miss this comfort)
Suppression of shrine of phasing. I don't see its utility in itself. Maybe the goal researched is that makes the others becoming rare (particularly these ones which add points attribute)


Edited by Koven - Tu, 2007-10-16, 16:59
 
Mordor Date: Tu, 2007-10-16, 16:51 | Message # 4
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Quote (Koven)
Life and Mana regeneration. It's still a priority no ?

Yes, I'm working on it.

Quote (Koven)
Items which allows to see the entire map already discovered (yes, I miss this comfort)

Will be set to 80% in the next release (1.52e+)

Quote (Koven)
Suppression of shrine of phasing. I don't see its utility in itself. Maybe the goal researched is that makes the others becoming rare (particularly these ones which add points attribute)

I've been looking for that blasted shrine's spell effect offset forseverla days. As soon as I find it, I will surely transform it into giving a 16-second melee invulnerability (a.k.a. Etheralize from original Diablo that was removed). I believe being given randomly, unexpectedly and only for 16 or 32 seconds won't make it TOO powerful. Btw, I have already transformed FountainofTears' efect to give Arcane Shield.
 
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