Modding madness got me again and I released v1.52b this night.
Here's the log: v1.52b
+ Hive renamed to Abyss;
+ Grotesque: hit frame changed from 8 to 12;
+ Grotesque: mlvl raised;
+ Grotesque: way more HPs;
+ Grotesque: has KB now;
+ Grotesque: gives more XP;
+ Grotesque: more resistances;
+ Grotesque: more damage;
+ Lokromakt: more damage and HP;
+ Grotesque: moved to DLVLs 17-20;
+ Grotesque: more AC;
+ Grotesque: much higher ToHit chance;
+ Grotesque: subtype raised from 2 to 5;
+ Hive Prince renamed to Abyss Guardian;
+ Unique music for Abyss;
+ Unique and varying coloring for Abyss;
+ Lokromakt moved from DLVL 12 to DLVL 19;
+ Rakarra renamed to Poison Bat;
+ Unique and varying coloring for Cathedral;
+ Better colors in Crypt;
+ Total recoloring of Catacombs;
+ Hell levels recolored for more color variety;
*One thing I'll mention also: to hear new music of Abyss you'll need to download TH Music File again. And you'll be able to do that as soon as I upload it. Which is gonna happen I don't know when. But keep your eyes open for music expansion file on TH site: it will be updated soon.
v1.52d:
+ Poison Bats will no longer appear on Abyss lvl 4;
+ Lower seeding size for Poison Bats;
+ Higher seeding size for Grotesques;
+ Las worm: +5 to minimal damage;
+ Pride of the Elders is now based on Centurion Helmet;
+ The Conqueror now based on Full Helm;
+ Cathedral thoroughly recolored;
+ Abyss recolored again;
+ New color for Grotesque;
+ New color for Lokromakt;
+ Biclops renamed to Blood Legion and moved to Abyss;
+ Blood Legion's stats adjusted to suit Abyss;
+ Anku moved to level 2 of Abyss;
+ Minor code optimizations for more space in EXE;
+ Drake animation fixed (560KB space free in data file now);
+ Drakes now again use Viper attack type (will be harder for Scouts, beware);
+ Xaraleti still uses common attack with 2nd hit;
+ Drake's attack frames: 13 -> 12 (a bit faster);
+ Cave snake: subtype raised for more agressive attacks;
+ Generally Cave Snakes will do less damage now (but they will be faster to compensate);
+ Cave Snake: +20% hit recovery speed (5 -> 6 frames);
+ New sfx for Blood Legion;
+ Corrected sfx for unraveler type (death+hitrecovery), used to be a bit too loud;
+ Some more insignificant changes
v1.52f
+ Small adjustments in Cathedral colors;
+ Map radius set to 80% (I keep getting complaints that it's too small);
+ Cave Snake's framesets set to Diablo defaults: speed version will be the Blood Viper;
+ Moon Clan archers used to be vulnerable to Lightning, now their weakness is Fire;
+ Tomb Runners renamed to Rage Lords;
+ New monsters in Abyss levels 2-4: Blood Vipers;
+ 3 new bosses in Abyss, on levels 2, 3 and 4, all based on Blood Vipers (appear not always);
+ Blood Vipers' seeding size adjusted;
+ Unique coloring for Blood Vipers;
+ Again, a little improvement in Hell levels palette colors;
+ Again, re-adjusted Abyss colours;
+ Added Grotesque boss w/pack to Abyss lvl 4;
+ Shemmir: -1 max damage;
+ Shemmir: color improved;
+ Nebiru's name expanded;
+ Walking Corpses renamed to Burned Corpses;
+ Rotting Corpses shifted colors;
+ Shemmir and Likhar changed colors also;
+ Nebiru: +10 HP;
+ Nebiru, Likhar & Shemmir: now quadra immune;
+ All small skeletons' neutral animation speed adjusted;
v1.52h:
+ Added taunts for The Butcher;
+ Skull Shield: flip animation fix;
+ Ring flip animation: now with shadows;
+ Large Shield flip animation: same;
+ Blade of Shadows -> Shadow Prince;
+ Grim Demons: Intelligence factor raised from 3 to 9 to increase chance of 2nd hits;
+ Many other monsters' subtype adjustments;
+ PWS quest water recolored (imo, it looks better now);
+ max block vs Ranged Monsters = 59% now (less chance of blocking yourself to death);
+ max block vs Melee Monsters = 67% now (for same reason), this makes Vitality a bit more important;
+ Abyss Guardians receive color translation;
+ New color for The Defiler;
+ Abyss Guardians' stats adjusted;
+ Defiler's stats adjusted;
+ Abyss Guardians SFX improved to better reflect Diablo atmosphere (still looking for better ideas);
+ Fountain of Tears now casts Mana spell (AS didn't work properly);
+ Test version of character life regeneration implemented (many thanx to Zamal & Zenda for helping with ASM);
v1.52k
+ Various small adjustments & bugfixes;
+ Test version of regeneration removed until full version is ready;
+ Minor improvements in item gfx
As usual, reality corrects all plans. I had to release new version with some sweet features...
v1.52o
+ Low level Crystalline prefix renamed to Glass;
+ More duration penalty on Crystalline & Glass items;
+ Undead Hunter: bugfix;
+ Leo now appears in Crypt level 1 in MP;
+ Soul Hunters can now appear in urns and sarcophagi in Crypt level 1;
+ Soul Hunter pack for Skeleton King (sometimes he still will appear alone);
+ Restored character speech when killing SkelKing;
+ SkelKing: faster walk and attack speed (he is the hardest of all Undeads - beware!);
+ Chamber of Bone will no longer contain Skeleton Lords;
+ Goat Lords: idle animation speed adjusted;
+ Mana Shield Icon (on top of character's head) used to disappear sometimes, hopefully, it's fixed now;
+ Blood Knights attack much faster now (14 > 10);
+ Uber Diablo: HP fix;
+ HP modifier for Purg. and Hell modified for base monsters and bosses (slightly boosted);
+ All Spiders' hit frames adjusted;
+ Chimera's hit frames adjusted;
+ Chimera: damage adjustments;
+ Blood Legion: hit recovery faster;
+ Warping Demons: hit recovery even faster;
+ Revised damage for Bouncer;
+ Adjusted tohit frame, attack speed & hit recovery speed for all Crypt creatures (now Crypt can be said to be 'Uber location');
+ Butcher: + 10% attack speed