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Diablo: The Hell - forums » The Hell forum [ENG] » Hellforge » Golem crash bug
Golem crash bug
Mordor Date: Sa, 2008-04-12, 17:21 | Message # 1
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now, it is known ther IS a bug.

sometimes when golem gets killed by a monster the game crashes. and gives the following report:

Code
Exception code: C0000005 ACCESS_VIOLATION
Fault address:    00458BE7 01:00057BE7 G:\GAMES\TRIADA\Hellfire\TH.exe

Registers:
EAX:0F0F0F0F
EBX:006E5300
ECX:FFFFFE1C
EDX:0000004C
ESI:FFFFFE1C
EDI:0000004C
CS:EIP:00  1B:00458BE7
SS:ESP:0023:0012FCCC    EBP:0012FCE4
DS:0023    ES:0023    FS:0038    GS:0000
Flags:00010282

Call stack:
Address    Frame  Logical addr    Module
00458BE7    0012FCE4    0001:00057BE7 G:\GAMES\TRIADA\Hellfire\TH.exe
00455D65    0012FD08    0001:00054D65 G:\GAMES\TRIADA\Hellfire\TH.exe
00455B97    0012FD30    0001:00054B97 G:\GAMES\TRIADA\Hellfire\TH.exe
0043FA9B    0012FD6C    0001:0003EA9B G:\GAMES\TRIADA\Hellfire\TH.exe
0043FFEE    0012FD98    0001:0003EFEE G:\GAMES\TRIADA\Hellfire\TH.exe

the fault address is 00458BE7

if someone gets to know more about this bug, I'll be hppy to fix it. atm, I have no success at fixing it NOR in figuring out the CAUSE of the crash.

the one who finds a solution will get +3 to his/her reputation cool

 
Noktis Date: Sa, 2008-04-12, 21:59 | Message # 2
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Hello Mordor

Check number of frames in golem's death animation
(in code and in *.cl file)

Noktis

 
Mordor Date: Su, 2008-04-13, 12:56 | Message # 3
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Death frameset is 0C, speed is 0. Those are default values. Mudders use the same animation and values but I never saw them crash the game. Something else is envolved here...
 
Noktis Date: Su, 2008-04-13, 16:24 | Message # 4
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Quote (Mordor)
Those are default values.
hmm... trn file and knockback are default too? hehe
 
Mordor Date: Su, 2008-04-13, 18:04 | Message # 5
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I'll have to check that.
who knows

upd: testing gave same result (fault address the same too)

 
Noktis Date: Mn, 2008-04-14, 19:39 | Message # 6
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New idea...
Change golem animation into skeleton and check that cool
 
Mordor Date: Mn, 2008-04-14, 21:32 | Message # 7
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that is pointless. i can sense that the problem can only be solved by code-editing.
 
oli25 Date: Mn, 2008-04-14, 22:03 | Message # 8
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Noktis, you have changed golem's animation to fire bat animation and does this problem exist in Przebudzenie ?
 
Noktis Date: Mn, 2008-04-14, 22:03 | Message # 9
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Try to call and call away golem many times. If the game crashes also when u call away him, that means that the problem is in his death animation.

I had a simillar problem in my mod and i had to change the stats of golem to fix that.

 
Mordor Date: Mn, 2008-04-14, 22:53 | Message # 10
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Quote (Noktis)
Try to call and call away golem many times.

will do when my mage gets his Golem spell. I'm still being owned in caves
 
Mordor Date: Tu, 2008-04-22, 18:04 | Message # 11
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ok, I can afford Golem now. but I can't make him crash the game. really.
 
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