Changes log for Diablo: The Hell 4 mod ..updated downwards (newest changes down below).. This log is best viewed in fullscreen, with resolutions of 1600x900 or higher (I use 1920x1080 when writing this) Latest version of the mod available only on the main website: www.patreon.com/thmod/about Mirror: https://www.moddb.com/mods/diablo-the-hell-4 -------------------------------------------- Community: TH1+TH2: https://discord.gg/9Mk3yXw TH3: https://discord.gg/9kN7HMPgUY TH4: https://discord.gg/AN9NukZFbN -------------------------------------------- Youtube: https://www.youtube.com/user/MordorTheModmaker Twitch: https://www.twitch.tv/mordor_th -------------------------------------------- Mod development started 2025-06-29. Forked from TH3 v1.252 Contact email: diablothehell@gmail.com ====================================================================================== THE HELL 4 - log of changes ====================================================================================== Note: this is not the beginning of the mod development. Log for The Hell 2 available here: https://thehellmod.ucoz.ru/Downloads/TH2ChangesLog.txt Log for The Hell 3 available here: https://thehellmod.ucoz.ru/Downloads/TH3_Changelog.txt v0.000 (2025-06-29) + Save files made incompatible with TH3 format; + New datafile is used now: TH4data.mor; + Adjusted qlvl for base items 2408-2425; v0.001 (2025-07-02) + Lithe Build trait turns off Night Kin GC; v0.002 (2025-07-02) + Changed default exe icon; + Added new synergy for Thraex; v0.003 (2025-07-03) + Fixed requirements for synergy Silver Tongue; + Fixed requirements on summoner perks; + New characters can now have up to 4 traits (which will increase total character build variability by x400 more), also: watch out for bugs fellas; v0.004 (2025-07-04) + Lithe Build nerfed: extra chance to get missed 10% -> 8%, +to max Dex: +150 -> +100; + Acceleration nerfed: 3x -> 2x; + Psion base mana formula set to : 4 + 150%MAG + CLVL; v0.005 (2025-07-04) + Main menu logo update; v0.006 (2025-07-05) + Perk Might & Magic gives ~40% less spell damage; + Perk Fortified Shield goes 10 levels deep now; v0.007 (2025-07-06) + Four levels of Cleave perk are available to Dimachaerus; + Monsters and bosses get more stat addups since difficulty 6, more on each difficulty: 6: + dlvl, 7: + 24 + 3 * dlvl / 2, 8: + 24 + 36 + 2 * dlvl, 9: + 24 + 36 + 48 + 3 * dlvl; v0.010 (2025-07-15) + Fixed crash on return from difficulty selection on first hero in meta menu; + Fixed a bug with Zealot Night Kin's first level of Rip and Tear perk not increasing attack speed; + Reverted Flash fix from TH3 v1.243 which did more damage than good; v0.011 (2025-07-19) + Fixed quench spell damage applying to non-offensive spells in spellbook; + Added low level jewelry suffixes for summoners (+damage series); v0.012 (2025-07-22) + Working with items; v0.013 (2025-07-23) + Starting to work with Druid class; v0.014 (2025-07-23) + Base damage formula for Druid: clvl * cSTR / 80 + clvl + 3; + Druid base life formula set to: 18 + 2 * bVIT + 2 * clvl; + Druid base mana formula set to: 13 + 2 * bMAG + 2 * clvl; + More traits allowed for Druid to pick from; + Base crit in melee for Druid is 2% chance for +40% damage. 2% for +40% damage with spells; + Fixed up availability of perks and synergies for Druid; v0.015 (2025-07-23) + Fixed game crashing on Druid death; + Fixed game crashing when equipping mail/plate armor on Druid; + Druid base life and innate life regen formula improved; + More caster type perks allowed for Druid; + Druid's innate melee accuracy increased by 10; v0.016 (2025-07-23) + Fixed Druid attack animation with no shield equipped (used to appear torn); + Mana relicts restore more mana to Druid; + Fixed game crashing when equipping solo sword or mace; v0.017 (2025-07-24) + Druid can't use xbows now; + Druid can equip most of Savage's base helms; + All weapons used by Druid deal neutral damage; + Druids are allowed to wield axes now as their main weapon; + Druid melee crit changed to 9% chance for +50% +(10-15) damage; v0.020 (2025-07-24) + Druid base life formula set to: 7 + 3 * bVIT + 3 * clvl; + Druid basic mana regen restores 1 mana per 12 MAG points (like Rogue); + Revised Druid's starting stats; v0.021 (2025-07-25) + Some caster unique item tweaks; + Character sheet tooltip corrections for Druid and Paladin; + New Ice Age avatar for Druid added; v0.022 (2025-07-27) + Druid character sheet tooltip for damage now displays damage against different monster species; + Traits "Finesse" and "Rabid" are made incompatible; v0.023 (2025-07-31) + Fixed old (goes back to 2018) automap bug that could corrupt memory and crash game; v0.024 (2025-08-04) + Some updates to ReadMe; + Mamluk, Archer and Sharpshooter get less base damage with bows; + Druid now gets axe from Anvil quest (used to get 2h sword); v0.025 (2025-08-07) + New quest made: "Grave Matters". Given by barmaid when you visit dlvl 1; Note: it's new, I did not add them since early 2024, expect some bugs, but I think it works. I may tweak it further later; v0.026 (2025-08-07) + Black Chapel gives 25% more XP; + Ghost of Brother Martin now drops two random gems of grade (1 + Difficulty / 2), Note: he does not in IM/SR/NM modes; + Also, he drops 2 items now, and 4 in SR/NM/IM modes; v0.027 (2025-08-07) + Fixed Grave Matters quest map entry not generating in multiplayer (Gillian still doesn't initiate speech); v0.030 (2025-08-08) + Fixed "Grave Matters" quest not being completable. Killing Ghost of Brother Martin now completes the quest; + Fixed Gillian not initiating quest "Grave Matters" in multiplayer, now it works as intended; v0.031 (2025-08-09) + Fixed loot checks for Ghost of Brother Martin; + Griswold's Enchanter looks like knife when worn by Beastmaster; + Druid gets axes from weapon racks (used to get gold); v0.032 (2025-08-13) + Fixed old bug with Good Deal quest status check for Griswold script; + Fixed a bug with game crashing in SP survival purgatory mode when clicking tilde in-game; v0.033 (2025-08-16) + Beastmaster summon tier 2 now should no longer retreat after losing more than 66% hit points; + Synergy "Trader" will now require Gold Fever perk (instead of Obsession); + Fixed meta menu reading wrong stats from some items bought from NPCs; + Buffed basic DFE on Sorcerer Robe, Sorcerer Mail, Acolyte Mail & Apprentice Mail; v0.034 (2025-08-18), "Indestructible" (Disturbed) + TH4 process is now fully separated from TH3 (it should be possible to run them simultaneously now); + Fixed some flaws in Murmillo colors; + Clearing Infested Cellar opens up quick exit to stairs; + Druid spell accuracy raised by 50; v0.035 (2025-08-18) + Changed qlvls of many T2 harness type items (these changes will likely cause item morphing); + Changed qlvls of many T2 helmet type items; v0.036 (2025-08-19) + Dark Lord pack now follows this formula: 99 - diff * 6 ; + Revised qlvls on shields, pistols, traps, flasks, monk staves, wands, blunts, sharps, bows, mallets, crossbows, shuriken, knives, Note: this is all of them, but it can morph existing items, Note: these changes will massively solve old T2 item availability issues; v0.037 (2025-08-19) + Iron Maiden will get spiked gauntlets and boots from monsters and bosses more often now; + Monster lightning (Advocate lightning attacks in particular) minimal damage (per frame) limit set to dlvl/8 + diff*3 + 1; v0.040 (2025-08-19) + Iron Maiden now will get spiked armor pieces (helm, harness, gauntlets, boots) from dungeon objects (chests, barrels, etc.) more often; v0.041 (2025-08-19) + MvP ranged: Druid innate damage reduction set to 52% (absorbs a little more damage (standard is 50%)); + Druid gets Warlord's set pieces now; + Druid Fury effects changed to: Damage: + 5 + 3 * charLevel, DFE: -(3 * charLevel / 21 + 1), accuracy: 10 + charLevel / 2, ACFromItems: 5 + charLevel / 10, Stun Threshold: 3 + charLevel / 15; v0.042 (2025-08-20) + Damage division from monster elemental arrows is changed from 3 + diff / 3 to 4 + diff / 3; + Added new quest: Iron Oath. It's on dlvl 2. Watch out for bugs and report them if you notice any; v0.043 (2025-08-20) + Church Sacristy map gives +25% XP; + Clearing Church Sacristy opens up quick passage to stairs; + Composite Hide Armor allowed to drop for Druid. It will also allow him to find full Arctic set; v0.044 (2025-08-20) + Better scaling of Maiden T2 base items (harness/headwear/shields); + Perk "Antisocial" goes 45 levels deep now, and numbers start going up after level 15; v0.045 (2025-08-21) + Fixed Druid loot conditions to stop DEX line gloves and belts from dropping from monsters; + Fixed dlvl 4 generating two stairs up to dlvl 3 in SP when Ogden's Sign quest is present in game; v0.046 (2025-08-24) + Fixed original game bug with Eldritch shrine turning item under cursor to holy potion; + Druid gets access to more perk levels of "Hot Tempered" and "Rampage"; + Revision of Pistol base damage values; + Druid now turns into werewolf under fury, and un-turns when it ends; v0.047 (2025-08-25) + Hydramancer's pets spit charged bolts in straight lines now, also damage is fixed ; + Fixed a potential issue with Psion color taking over Elementalist; + Fixed Druid not unturning when entering another area under Fury; v0.050 (2025-08-26) + Druid axe swing (when not turned) sounds different now, like a standard axe sound; + Druid is given slightly different color set; + Fixed broken battle trance (wouldn't stop effects after expiration); v0.051 (2025-08-28), "Monster" (Skillet) + Fixed entrances to Skeleton King Tomb, Sacristy and Black Chapel; + Druid gets + 1 mana regen rate for each 10 clvl; + Un-turn animation for Druid stops all other actions for him for the duration of the animation (which fixes light radius bugout issue); v0.052 (2025-09-04) + Tough Luck GC turns off synergies Butchery, Negation, Bolster and Grace; + Some fixes to Rogue plate animation series; + Added new monster (levels 7-11); v0.053 (2025-09-05) + Fixed Druid animation not changing back to normal form when entering TP under Fury; + Fixed Druid weird animation when having died under Fury and it ends; v0.054 (2025-09-05) + Devastator elemental aura damages from perks get a buff later on (starting from perk level 11), final perk levels are 25% stronger; + New monster added to Chamber of Bone, and levels 7-8; v0.055 (2025-09-06) + Devastator aura damage now obeys MP coop damage reduction rules; + New monster added to levels 9-12; v0.056 (2025-09-09) + Necromorph monster now appears on dlvls 23 & 24 (a little tougher there too); + Holy aura damage now too obeys MP coop damage reduction rules; + Revision to Mossy Grotto map: it now has new enemies, more enemies, and refreshed look; v0.057 (2025-09-14) + Fixed Blizzard's missing animations for Rogue: ALSLM in S & SE directions and ALAAS in NE direction; + Adria's Enchant menu shows available enchants in bronze, not in grey; + Barbarian MDR/ADR boost changed to: clvl * clvl / 300 + clvl / 2 (was clvl * clvl / 225 + clvl / 3); v0.058 (2025-09-18) + Fixed Overlord and Goat melee AI not playing sound for secondary attack; + Music pack updated to v28; + Created new quest, on dlvl-11. That took some time. I think it should work fine, but watch out for any bugs in cave quests. Could happen, Note: also, this caused certain issues with dungeon morphing that reappeared, it should be fixed, but watch out for it when re-visiting levels; v0.059 (2025-09-19) + Fixed containers dropped from some other bosses for Leper and in extra modes; + Earth Golem doesn't retreat after getting stunned when using Hidden AI; v0.060 (2025-09-19) + Fixed Clear Water quest script. Pepin would not give empty containers if player had visited the quest dungeon; v0.061 (2025-09-21) + Trapper and Bombardier are now shown damage in character panel modified by Dread effect; + Fixed goatmace secondary attack sfx; + Frozen Loch map variants have less monsters near entrance; + Frost Warden now has 'snow' type walk sfx; v0.062 (2025-09-22) + Some fixes to monster sfx; v0.063 (2025-09-27) + Less HP for Fungal Root; + Some adjustments to Reliquary; + Frost Bone replaced with (new) Ice Trolls in Frozen Loch and Glacial Caverns; v0.064 (2025-10-01) Note: may take a while til next update, I need to attend to something else.. + Character panel accuracy tooltip now should display correct info on spell accuracy; v0.065 (2025-10-08) + Red Wyrms made vulnerable to acid; v0.066 (2025-10-11) + Fixed some flaws in Ironman mode savegame rules for dungeon maps HALL_OF_HEROES, BLACK_CHAPEL, CHURCH_SACRISTY, STILL_SPRINGS; v0.067 (2025-10-22) + Fixed overbuffed Hydramancer lightning bolt damage from hydra (~60% nerf); v0.070 (2025-10-27) + New trait added for Monk: Lord of the Rings; + A lot of engine works took place, it took about 8 months to get it done, this can potentially lead to bugs - watch out; v0.071 (2025-10-27) + Fixed sporadic affix morphing from 0.070 ; v0.072 (2025-10-28) + Fixed quench effect inconsistency; + Fixed no portal mode precious stone transmute (right-click); + Fixed wrong display of some affixes (in quench, flat steal, thprns, knockback); v0.073 (2025-10-28) + Fixed unique item sockets not working after 070 upgrade; v0.074 (2025-10-28) + Teleport pad to Pit of Flame is now displayed in Cursed Blade entry dun; + Fixed inability to properly equip weapons on Shinobi; v0.075 (2025-10-29) + Fixed "total damage vs species" affix series (got bugged in 0.070); v0.076 (2025-11-02) + Fixed crash/hanging on game load (another bug from 0.070); v0.077 (2025-11-05) + Another attempt to fix the crash from 0.076; + Fixed the following relicts disappearing on rightclick: firewall, lightning wall, lightning, incinerate, hydra, teleport, now they get erased after the actual cast (if it was successful); + Fixed Ball Lightning flawed manacost (used Fireblast data); v0.078 (2025-11-07) + Fixed wrong elemental arrow type selection (another bug from 0.070); + Passage of Fire map variant 1 is excluded from the pool in IM/NM/SR modes; + Modified Hall of Heroes map; v0.079 (2025-11-09) + Fixed affixes High durability/Reduced durability; + Removed map variant 8 in Passage in IM/NM/SR modes (ranged characters should feel safer there now); + Hydra arcane star cast now is given a sound effect; v0.080 (2025-11-13) + Fixed AC percent affix: negative values didn't apply; + 10% more XP is given in AR maps from Fields of Madness to Arcane Prison; v0.081 (2025-11-16) + In Ironman mode pressing Save & Quit with item under cursor doesn't save game anymore; + Fixed placing items on belt: items under cursor now target image center, not upper left corner; v0.082 (2025-11-20) + Trait Bloodless no longer allows to steal life with flat lifesteal affix; + More enchant affixes are available for wands now; + New quest added. On dlvl-13. Both SP & MP. Item reward is not ready yet, will be supplied later; v0.083 (2025-11-21) + Some improvements to enchant affix selection; + Maze architecture updates; + Monk subclass gets special reward from Borosteron now; v0.084 (2025-11-22) + Borosteron gives special reward to more classes: 1h mace to Warrior, Templar, Shinobi, Rogue, Iron Maiden (non-Two Towers), Thraex, Secutor, Murmillo, Dimachaerus, 2h mace to Kensei, Savage, Guardian, axe to Axepertise Rogue, Shugoki, Berserker, Executioner, Druid; v0.085 (2025-11-24) + Some late stage caster uniques were nerfed a little; + Blood Lords get less dfe and resistance vs melee attacks in the Maze: melee damage resist (non thorns): damage / 8, then DFE (substracted from the rest): 15 + Difficulty * 40, same for Borosteron, what it used to be: MDR damage / 5, then DFE by Difficulty: 30, 120, 240, 360, 480, 600, 720, 840, 960; + Borosteron's pack now has less Blood Lords: 19 -> 14; + Fixed used relicts sometimes not getting deleted from belt; v0.086 (2025-11-26) + Borosteron will not drop unique reward to Warrior if he has Ranger trait; + Fixed affixes AE_CLVL_STAT_ALL, AE_CLVL_RESIST_ALL, AE_CLVL_SPELL_ALL ; v0.087 (2025-11-27) + New trait created for Murmillo: Crupellarius: gets +10% to min & max arrow damage resistance cap, gets +15% to min & max melee damage resistance cap, loses access to Festina Lente perk, base damage is halved, max Str: -100, max Vit: +100, accuracy decreased by 10 for melee and ranged, armor bonus (+1 per clvl after clvl 50) replaced with just +150%clvl (e.g., +15 at clvl 10, +75 at clvl 50), incompatible with traits Sandman, Old Fashioned; v0.088 (2025-11-27) + Crupellarius gets dedicated picture in meta menu, and adjusted class name in character panel; + Crupellarius trait made incompatible with Finesse; + Crupellarius gets a better description in menu; v0.089 (2025-11-28) + War Paint perk progression nerfed: +4% life per level -> 3% ; + Crupellarius IDR set to 46% (same as Dimachaerus, Shinobi, Monk, Kensei) ; + Crupellarius base crit chance in melee and with xbow reduced by 1% ; v0.090 (2025-11-30) + Warlord of Blood (SP) will now drop more identify relicts in IM/SR/NM/SU modes; + New synergy created for Crupellarius: Rigidity. Adds MDR+ADR; v0.091 (2025-12-03) + Fixed perks that improve elemental damage for flasks: didn't boost max damage; + Less HP for static shrooms in Mossy Grotto on Horror; + Battle Trance slowdown affects dungeon objects too now; + Borosteron is given life leech ; + New SP trait created: Fatality. Available to all but Magi, Bombardier, Maiden, Inquisitor, Monk, Scout; v0.092 (2025-12-06) + Turned off ice lighting in Frozen Loch; + Preparations made to add Tentaclists; v0.093 (2025-12-10) + Fixed XP from bosses on 8th difficulty; + Paladin trait gives +1 stat for distribution on level-up in following modes: IM/SU/SR/NM ; v0.094 (2025-12-12) + Crupellarius autohit thresholds in MvP reduced by 1% more (19 melee, 13 arrows, 14 magic); + Deathcaller in the Bridge map now drops Empyrean Bracers; + Sister Priscilla (in Colonnade) drops Wanderer's Boots; v0.095 (2025-12-14) + Trait "Gifted" ups stat limits more: +10 -> +25; + Created new Templar trait: Abnegation. Incompatible with traits "Survivor" and "Fast Metabolism"; v0.096 (2025-12-17) + Paladin starts with spells: Firebolt, Charged Bolt, Holy Bolt; + Druid starts with the same package (minus Holy Bolt in Coliseum); v0.097 (2025-12-23) + Mamluk acid element coefficient set to 1.0 (was 0.6); + Avalanche uniques nerfed; + Borosteron now drops special unique blade to Mamluk (varies for difficulty); v0.098 (2025-12-25) + Added new monsters to dlvls 11-20: Tentaclists. They have new AI that attacks in melee and sends underground tentacles at distance (not in melee); v0.099 (2025-12-25) + Fixed death animation speed for tentaclist boss monster; + Fixed resistances for unique tentaclists; + Fixed Pistoleer's drop from Borosteron: used to get Bonegrinder; ========================================================================================================================== News, downloads and updates: https://www.patreon.com/thmod/about Mirror: https://www.moddb.com/mods/diablo-the-hell-4 Community (discord): https://discord.gg/AN9NukZFbN If you wish to participate in development (C++ coder, composer, animator), DM me in Discord (_Mordor) or email ( diablothehell@gmail.com )