Changes log for Diablo: The Hell 3 mod ..updated downwards (newest changes down below).. This log is best viewed in fullscreen, with resolutions of 1600x900 or higher (I use 1920x1080 when writing this) Latest version of the mod available only on the main website: www.patreon.com/thmod Mirror: https://www.moddb.com/mods/diablo-the-hell-3 -------------------------------------------- Community: TH1+TH2: https://discord.gg/9Mk3yXw TH3: https://discord.gg/9kN7HMPgUY -------------------------------------------- Youtube: https://www.youtube.com/user/MordorTheModmaker Twitch: https://www.twitch.tv/mordor_th -------------------------------------------- Mod development started 2022-09-07. Forked from TH2 v1.2404 Contact email: diablothehell@gmail.com ====================================================================================== THE HELL 3 - log of changes ====================================================================================== Note: this is not the beginning of the mod development. Log for previous version (The Hell 2) available here: https://thehellmod.ucoz.ru/Downloads/TH2ChangesLog.txt v0.001 (2022-10-07) + Version number set to 0.000; + Character save file formats are made incompatible with TH2; + [dd] Renamed character save files and placed them under different folder names: th3_save_sp / th3_save_mp ; + [mor] New datafile is used now: TH3data.mor; + Updated in-game logo; + [nem] Fixed network Reflect layer amount sync; + [nem] Fixed network Reflect damage reduction sync, Note: this ought to fix stun desync; + Added new suffix for FHR(2): Fixity. Level 30. Requires CLVL 15. Not available on flasks; + [mor] No music is now closed behind higher difficulties; + [duk] Fixed Den time sequence not resetting on new game (would glitch out on Purgatory or with other characters); + [nem] Fixed monster stun desync in mutiplayer; + [dd] Added new RNG algorithm. Not used yet, just preps; + [duk] Some active slot color highlight fix, not sure what it is; + [dd] New config option added: ScreenCenterUserShiftVertical. It shifts player position on th screen. Find it under visual options. Description is attached; + [duk] New config option added: 'KeepSpellsOnCtrls' : you can assign a spell and call a spell using CTRL while forcemove is also functionable, see config for details; + [nem] Fixed Portals from different players in multiplayer colliding. This used to create the risk of the entire Dlvl getting shifted by 1 tile for one of the players; + [dd] Bone Spirit book will not exist for Paladins, same with Holy books for Warlocks; + Adjusted volume levels for weapon elemental hit sfx; + Thrown knives, mallets and shurikens can now generate elemental hit affixes on magic and rare items; + Adjusted qlvls on Light Bardiche/Bardiche; + Fixed Infernal Bargain item stat requirement checks; + Removed Rogue +MAG weapons; + [dd] Fixed memory corruption on upper screen pixel drawing; v0.002 (2022-10-09) + Empyrean Bands improved; + [dd] Fixed player disappearing on save/load; + Removed/fixed some empty rare item name variations; v0.003 (2022-10-09) + Updated foul state palette in PWS quest; + Suddenly did a dozen other things, too much to report; v0.004 (2022-10-11) + Ported Infernal Bargain stat decrease from TH2; v0.005 (2022-10-11) + Fixed Ranger bow looks; + All Grave Digger type monsters get stun threshold formula upgrade: ac * 4 -> ac * 5 + 1; + Fixed attack speed and recovery speeds for Barbarian; v0.006 (2022-10-13) + Killed some obsolete lighting code that was causing issues; + Some updates to quest levels; v0.007 (2022-10-16) + Technical improvements; + More quest maps added, some old ones revised; v0.008 (2022-10-18) + Fixed a rare bug with gamecrash in town when not loading character animation right; + Fixed wrong loading of Halls of Anguish dungeon after a recent optimization; v0.009 (2022-10-27) + Fixed a very rare bug that happens only in IM/SI/SR/NM modes when rightclick transforming tavern sign into Peasant Cap. It could block a nearby door arc; + Changed some base item levels. Most notably, Griswold will not sell Full Plates and Falling Buffet helms; + Combat Axe: mirrored image; v0.010 (2022-11-01) + Boss chances to drop bow type item for Kensei/Monk/Shugoki are reduced by 40%; + Changed up some base armor qlvls; v0.020 (2022-11-07) + Force Wave gets a cooldown (similar to that of Nova spells) << patch ported from TH2; + Warrior doesn't get Ranger's bows from weapon racks now; + Empyrean Band mana gains reduced; + Night Kin bonus to stunthreshold: bVIT/20 ->> bVIT/10; + Ranger gets bonus to stun threshold: +1; + Adding Mamluk (Elementalist trait that transforms him into a desert warrior): Incompatible with traits 'Avatar of Cold' and 'Wild Sorcery', Base damage with bows = clvl/2 + cStr*clvl/100, other = clvl/2 + cStr*clvl/50, Autohit: melee = 15%, arrows = 13%, magic = Base crit chance for melee and arrows = (5 + clvl/10)% , Bow accuracy: +25%, melee: +25%, Stun threshold: +1, +clvl to base AC, Uses swords, no mace. Swords do neutral damage to all monster types, Starts game with +200 gold and no potions, Max melee resists: 65-85, arrow: 70-80 (standard); v0.022 (2022-11-07) + Added new perks and synergies for Mamluk; + Mamluk: doesnt get books from bosses, doesn't have reduced life gain from drinking life potions, hit recovery is improved by 2 frames (to match Warrior class speed) but this boost will activate only if hit recovery item is worn (any grade), added new perk: Healing Mastery (works like Augmented Healing); v0.023 () + Mamluk gets basic KB resist formula as fighter classes; v0.024 () + Renamed and supplied Mamluk swords with unique pics; v0.025 (2022-11-08) + Improved some of Mamluk's item stats and looks; + Mamluk gets Warrior quest reward for the Anvil. And Warrior's Veil from Lachdanan. Valor is changed to Warrior's too; v0.026 (2022-11-09) + Completed Mamluk's base item design; v0.027 (2022-11-10) + Mamluk's KB resistance wasn't working: fixed; + Fixed Mamluk's bows (they inherited something they shouldn't have); + Added some uniques on Kilij; + Added uniques on Hide armor; v0.030 (2022-11-15) + 12 uniques added on Turban Cap; + Added 6 uniques on uID#2222; + Elemental weapon damage coefficient set to 0.7 for Mamluk; + Added 9 uniques on Turban helmet; + [duk] New QoL mechanic added as option in config: 'FastInventoryItemSwap'. Allows shift-clicking items to quickly equip or unequip them, or swap with currently equipped item; v0.031 (2022-11-16) + Changed some old unique items; + Updated imagery on certain uniques; + [duk] Fixed the issue where Gamepad functionality (Auto targeting/ Cursor hide) was turning on while playing with mouse; + [duk] Changed "Right Trigger Click" to "Right Trigger + A" for gamepad tooltips; + [duk] Added fast item drop from Inventory for Gamepad Controller under the X button (just like DropItemOnCtrl); + [duk] Quick gear swap also works for Gamepad, use Right Trigger + A to equip/unequip/swap items without moving the cursor!; + [duk] Fixed duping items caused by previous version; + [duk] Fixed one of the item tooltips; v0.032 (2022-11-16) + Reverted quest location randomization changes from v0.007 that caused gamecrashes on level loads. It should be fixed now (report all oddities!); v0.033 (2022-11-17) + [duk] Adjusted cursor overall speed for Gamepad, low joystick insensitivity gives real slow motion, max joystick insensitivity gives relatively fast motion, motion speed gradually grows with joystick insensitivity. Cursor speed is no longer depended of current FPS; + [duk] Lowered Right Joystick dead-zone, so it is now more tense; + [duk] Mages to not engage in melee encounter when pressing A on targeted monster, instead, they cast a spell; + [duk] Fixed auto targeting not getting ON when cursor was left in bottom panel; + [duk] Fixed cursor getting disappeared when left above LVL UP or PERK UP buttons; + Mamluk has 2 more lines of bow uniques now, mid tier and end tier. Close his sword unique lines, added 2 more lines as well; + Fixed Morlag's Helmet (wrong data in unique item table); + Created a line of uniques on Mamluke Helmet; + Added 2 unique lines for Mamluk armors; v0.100 (2022-11-21) WARNING!!! We expanded difficulty modes. We added 6 new difficulties on top of existing (old) 3. New TH3 content starts arriving, buckle up. And report bugs. + Monster and unique monster stat buildup for higher difficulties changed to formula; + Formula for grade of gems that monsters drop is changed from DIF+1 to DIF/2 + 1; + Number of sockets possible for items is adjusted that way: 1: 1-2, 2: 2-3, 3: 3-4, 4: 3-5, 5: 3-5, 6: 3-5, 7: 3-6, 8: 3-6, 9: 3-6; + Quest level DUN selections UNTOUCHED! << Will need to do it later (can be buggy on Inferno and further); + Amount of gold dropped by monsters now supports new difficulty modes; + Izual does same damage on Soft Iron as on Ironman now; + Fixed elemental arrow trap damage calculation code. Hopefully; [turned out to be bugged : fix delivered in v0.108] + [dd] Extra difficulty pack branch merged; v0.101 (2022-11-21) + [duk] Fixed controller support for MP; v0.102 (2022-11-23) + [dd] Fixed broken multiplayer difficulty setting and ability to enter it; + [dd] Fixed player respawn position in multiplayer; v0.103 (2022-11-24) + [dd] Fixed Coliseum entry; + Adjusted boss HP formula for difficulties of Doom and further; v0.104 (2022-11-26) + Changed some new difficulty mode names; + Fixed Valor quest reward for Mage subclasses on Purgatory and further (used to drop bugged item: gold or relict); + Rewrote monster HP regeneration formula completely. New one is: 1 + MLVL/4 + 12*DIFF, Note: each DIFF adds +12 to MLVL, and MLVL ranges on Horror range from 2 to 63, Note: there is a little problem remaining still, after monster regens HP to max, it immediately adds some extra more to current HP; + Added support for new difficulty modes for quest rewards from Magic Rock, PWS, Tavern Sign; + Fixed loading of quest levels past Doom difficulty; v0.105 (2022-11-27) + Valor rewards are expanded to difficulties 6-9. For now, I just expanded the array by copying Doom tier armors. When we expand looting system, proper armors will be created; + Did the same thing to Spiritual Treasure, Anvil rewards and Veil of Steel; + Added 6 new Peasant Cap tiers for expanded difficulty modes; + Added 6 new Amulet of the Brume tiers for expanded difficulty modes; + Added 6 new Ring of Purity tiers for expanded difficulty modes; + Added 6 new Empyrean Band tiers for expanded difficulty modes; v0.106 (2022-11-28) + Boss HP raised by ~50% more on difficulties starting from Doom; + Fixed hit points for Butcher and Leoric on higher difficulties of certain game modes; + Expanded CLVL requirements for entering dungeons from the town, on new difficulty modes, Requirements go like these (columns = diffs, rows = dungeon types (church, catacombs, caves, hell, abyss, crypt)): 0, 8, 13, 17, 19, 20, 0, 23, 25, 27, 29, 31, 0, 34, 35, 36, 37, 38, 0, 42, 44, 46, 48, 50, 0, 54, 56, 58, 60, 62, 0, 66, 68, 70, 72, 74, 0, 78, 80, 82, 84, 86, 0, 90, 92, 94, 96, 98, 0, 102, 104, 106, 108, 110; v0.107 (2022-11-29) + Added new option to config: 'OnScreenTextOutline' (on by default). It will apply outlining for onscreen info texts for a better visibility, Note: don't forget to update your config (if you have a habit of skipping it); + Rearranged some perks in their window (goes like (from top to bottom) Defense -> Offense -> Utility -> Others/Special); + Ironclad perk unhooked from Toughness; v0.108 (2022-12-03) + [duk] Fixed Twilight Clan not hitting barrels on Hard mode, and prevented Exploders from attempting to destroy barrels; + Fixed fire arrow trap damage on Horror difficulty; + Fixed Butcher and Skeleton King hitpoint formula for Doom+ difficulties on Iron and Nightmare modes; v0.109 (2022-12-06) + Some boots are recolored according to class color theme wearing them; + Class base crit formulae tailored for clvl 150 limit; + Tuned up traits that modify base crit chance; + Further improvements in perk order; + New battle mechanic invented for MvP Melee: Full Contact Adjustment (F.C.A.): character autohit value will be adjusted depending on number of monsters nearby: 1: +100% for Normal / +50% for Easy / +150% on Hard / +25% on other game types, 2: +25% for Normal / +12.5% for Easy / +37.5% on Hard / +6.2% on other game types, 3 or more: unchanged, Note: it doesn't work if any nearby monster is boss type or champion (it would have been overkill), Note: current melee autohit values are displayed in upper right corner, if you notice something out of order, report it; v0.200 (2022-12-09) WARNING!!! This build will format character save files to new version and they will become unreadable for v0.109 or older. Also, expect a lot of things changing in the mod in future. We are diving deep into abyss. + Character level cap changed: 50 -> 150; + Updated base Serenity formula: CLVL * bMAG / ( 120 - CLVL * 2 ) -> 3 * CLVL * bMAG / ( 360 - CLVL * 2 ); + Character base stat limits removed (used to be limited to char value: 0 to 255); + Totally revised class max stats (average sum of base stats went up from 650 to 1500); + Bend the Rules trait upgraded; + Mamluk max stats upgraded; + Base spell level cap raised: 15 -> 100; + Max current stat limit raised: 1000 -> 3000; + Max life or mana cap raised: 5000 -> 15000; + Fixed 'Random Speed Arrows' affix. Should be working now; + Hydra amount limit is set to CLVL / 26 + 2. Basic. By level 150 it will be 7. Hydramancer follows old formula that depends on his perks; + Sparkling shrine XP reward adjusted for all difficulties (was giving same XP on Doom through Inferno), Note: new reward is double of Doom's for Crucible, triple of Doom's for Torment and so on (7x on Inferno); + Adjusted book reading limitations and formulae according to new CLVL and SLVL caps; + First approximate adjustment to XP tolls for new difficulties; + Fixed Leper bonus applied twice (facepalm); + Inferno spell renamed to Incinerate; + First wave of revision to traits is completed. They should play up to new CLVL cap better now; + Expanded perks: Endurance to Swift Learner; + Adjustments made to some perks and synergies; v0.201 (2022-12-11) + Perk 'Gold Fever' upgraded; + Fixed entering MP games with CLVL above 99; + Fixed entering IPX games with difficulty above 3; + Expanded maximum perk levels beyond 50 (to 150); + Perk 'Strong Arm' upgraded; + Perk 'Unstoppable' upgraded; + Night Kin max stats revised; + Perk 'Eagle Eye' upgraded; + Perk 'Master Caster' upgraded; v0.202 (2022-12-12) + Fixed 'Willpower' perk availability; + Fixed Windows background slideshow interfering with controller; + First wave of perk updates is complete. There are some perks that could require update after item system expansion, but for now they are ok and ready for new clvl cap; v0.203 (2022-12-13) + Added back support for mouse input (was removed by accident in v0.202); v0.204 (2022-12-13) + Synergies adjusted for new CLVL cap (additionally, fixed some synergy stat requirements); v0.205 (2022-12-15) + Oily shrine gives Mamluk +1 STR and +1 DEX now; + [duk] Mamluk gets a regular auto attack (instead of spellcast) under A controller button; + Upgraded XP number display in character panel; + CLVL is displayed in gold in character panel now when max level is reached (it was like that since TH1 days, just the number got upgraded); v0.300 (2022-12-21) Attention! Large-scale item works are started now. There will be affix morphing on magic and rare items. Right now there is not much morphing, but a lot more to come as we expand the looting system. + Affix level 63 is no longer the limit and there can be higher level affixes added now; + Accessing new difficulty modes in Single-Player now requires killing final boss on dungeon level 24, Note: it works even if you can't save game after killing the boss, it auto-saves difficulty access in savegame file, Note: nothing else is saved, just this difficulty access, but just in case - report if anything goes wrong; + Access to new difficulty modes in Multi Player depends on character level. No check for Horror (zero), and then 20, 35, 45, 60, 80, 100, 120, 140 for other difficulties; + Greatly improved balance of XP rewards from regular monsters on Crucible difficulty and further; + Added some new affixes for testing, reorganized and cleaned up affix table; v0.301 (2022-12-22) + Uber Diablo qlvl now will be 66 (base monster 62 + 4 for being a unique); + Death Knight qlvl change: 63 -> 58; + Magic- and rare item affixes now have randomized clvl requirements; + Removed the limit of 511% from Magic Find; + Maximum possible durability for body armor is 600 now, all other item types: 300 ; + Oils that increase item max durability follow a different trend now: they increase more durability if it is low, and less if there's a lot: Blacksmith: +[1-3], Hardening: +[1-2], Fortitude: +1; + Fixed base item affixes returning incorrect (zero) values; v0.302 (2022-12-26) + Minimal affix qlvl should be half of the maximal on a magic/rare item. 25 limit is gone; + Book requirements will now always go up by 20 in magic, Note: previous system with increasing requirement by 20% from antecedent requirement is now obsolete; + Expanded and revised some affix lines; v0.303 (2022-12-26) + MvP resistance system globally rewritten. Old percent system ( Rnd[100] ) replaced with dynamic range now. Formula: Rnd[76+DLVL+25*DIFF], Note: it has benefits of giving linear defense (old one was exponential, or at least: too curved), and it will not stop at 85% (or whatever was max), Note: simply put, by the end of Horror you will need same amount of resistance, but with each next difficulty you will require 25% more values (added linearly): On each difficulty range for resistance will be growing this way: 1. 0 to 76-100 2. 0 to 101-125 3. 0 to 126-150 4. 0 to 151-175 5. 0 to 176-200 6. 0 to 201-225 7. 0 to 226-250 8. 0 to 251-275 9. 0 to 276-300, Note: also, hovering mouse over resistance cells in char.panel will display exact numbers of total damage resisted by your character, Note: this applies both to magical and melee/arrow resistances; + A few more affix lines expanded; + Fixed data in Fragile/Glass/Crystalline affixes (magic): was missing a field; v0.304 (2022-12-28) + Improved resistance display rules and limitations. And colors; + Expanded melee- and arrow resistance affixes; v0.305 (2022-12-28) + Changed built-in bonus XP in certain modes: Nightmare: 150%, Ironman: 75%, Soft Iron: 50%; + Swift Learner XP gain per level reduced: 5% -> 2%; + Affixes that give +XP% reduced in power ~2 times; + First 'wave' of magic affix redesign is completed. There will be others. Rares, enchants, sets and uniques were not touched yet; v0.306 (2022-12-31) + Current spell level cap set to 200 (reminder: base SLVL cap is 100); + Working with affix table; v0.307 (2023-01-01) + Finesse crit chance set to: (CLVL / 27 + 10)%; + Affix table is ready. It will require more work but first version of the overhaul is done; v0.308 (2023-01-02) + Conditions for maximum required parameter on base item changed into formula: 20 + 5 * DLVL + 110 * DIFF. This results in (DLVL 1 to 24): Horror: 25-140, Purgatory: 135-250, Doom: 245-360, Crucible: 355-470, Torment: 465-580, Agony: 575-690, Terror: 685-800, Destruction: 795-910, Inferno: 905-1020, makes you wanna think what kind of new base items there will be with requirement limits like that, mm? makes me wonder too. + Also, invented basic formula for cutting drop from below, which was a highly sought feature. New formula doesn't allow base items to be dropped if item level is below the formula result: for Monsters: DLVL / 4 + DIFF * 6, for Bosses: DLVL / 3 + DIFF * 8, Note: this works on Purgatory and further, Horror drops are not cut out like that; + Rare affix table is also prepared now; v0.309 (2023-01-02) + Fixed Hephasto monster level for Crucible and further (was stuck at 120 because of manual assignment); + Some more fine-tuning of magic affixes; + Full revision of character XP table. Gaining levels now should feel more or less balanced throughout all of the journey through difficulty modes; v0.310 (2023-01-04) + Some upgrades made to XP table; + Improved some affix names; v0.400 (2023-01-04) + Domesticated trait XP boost goes down: 40% -> 25% ; + Affix works; + Upgraded some perks; + Beginning the new big task. First line of base item extensions created (STR line axes); v0.401 (2023-01-05) + Expanded all base belts; + Expanded Executioner's base items: masks, body armors; v0.402 (2023-01-06) + Fixed damage of fire arrows from traps; + Fixed item drop level formula for dungeon objects and non-bosses (now it supports new difficulty modes and cursed items of higher levels actually can drop); + Better conditions added to dungeon object drop checks, it will have a lightened version of player base stat checks and less weird drops will come from there: formula for limit from above is 20 + 110 * DIFF + 5 * DLVL, for each stat: CLVL / 2 + baseStat + 25; + Base item (from monsters and bosses) drop stat limitation formula is upgraded to: CLVL/ 3 + baseStat + 10; + Revised STR and VIT requirements on expanded STR line of axes; + Expanded all base boots; v0.403 (2023-01-07) + Expanded all base gloves; v0.404 (2023-01-08) + Scout class cannot cause critical hits with physical arrows, it is hardcoded now (her elemental arrows can crit); + Some cosmetic updates to items; + Fixed low level drops from racks of weapons and armor: minimum base item level is now (Diff * 6 + DLvl / 4) ; v0.405 (2023-01-12) + Removed XP affixes from enchanted items; + Expanded all base shields/offhands; v0.406 (2023-01-13) + Expanded all base Claws; + Expanded all base Traps; + Fixed some datafiles; v0.407 (2023-01-13) + Expanded Rogue lines of body armors and helmets (base item lines for Rogues are ready, minus Throwing Knives, but they will follow soon); + Ironman bonus XP revised: +75% -> +(50 + 2*CLVL)% (this will make XP bonus built-in and it will even speed up as you level); + Ironman mode will give player more stat points to distribute on level-ups: CLVL 5: +1, CLVL 10: +2, CLVL 15: +3, CLVL 20: +4, CLVL 25: +5; + Perk 'Educated' removed from Ironman mode (since it is built-in now). Dependent Synergies removed from Ironman too: Silver Tongue, Higher Education; v0.408 (2023-01-13) + Fixed critical bug from last build; v0.409 (2023-01-13) + 'Swift Learner' and 'Here and Now' perks got erased for Ironman mode last time by accident: restoring; + Expanded Iron Maiden body armors and Helmets (if you play Two Towers, she should be ready now); v0.410 (2023-01-14) + Fixed 'Focus' perk levels 26-30; + Expanded all base body armors; v0.411 (2023-01-15) + Corrections to Mage line body armor Magic requirements; + Expanded base helmets for Mamluke and for Monks; v0.412 (2023-01-16) + Removed Infernal Bargain synergy; + Relocated some config options. See 'RememberPerkSelection' under Gameplay & Control ; + Altered some unique item stats; + Expanded base helmets for Inquisitor, Berserker and all Gladiators; v0.413 (2023-01-16) + Nerfed 'Heavy Drinker' perk; + Revision to 'Haggler' perk; + Monsters did not check monster level after Purgatory for the purpose of determining base item availability, fixed; + Finished expanding base helmets; v0.414 (2023-01-17) + More new base items added; V0.415 (2023-01-18) + Finished expanding ranged base weapons. Only melee weapon lines remain now; + Expanded half of basic sharps; v0.416 (2023-01-19) + Finished expanding base sharps (blunts, staves and flasks remain); v0.417 (2023-01-21) + Removed duplicated blunts for Gladiators, merged them with the main Warrior/Gladiator line (could lead to item morphing); + Expanded all base blunt weapons. Only staves and flasks remain now. Base item works should be over in 2-5 days now; v0.418 (2023-01-22) + Expanded base staves, only flasks are left now (and my grandfather used to say: "Son, when there's only flasks left, here's where the fun begins"); v0.419 (2023-01-22) + Expanded base flasks. Finally, base item works are complete. Moving on to the more exciting stuff.. ; v0.420 (2023-01-22) + Perk 'Swift Learner' gets 40 levels and gives +5% to XP per level; + Upgraded the following perks to CLVL 150 limit: Toughness, Steel Skin, Resistance, Ironclad (Guardian can now max the "Strength and Honor" synergy); v0.421 (2023-01-22) + Perk "Slayer" reoriented for requiring Strength; + Perks "Sixth Sense" and "Awareness" no longer require Dexterity; + Upgraded perks that modify damage against monster species; + Mana Shield damage absorption formula upgraded to: (200 - SLVL/4)%; + Perk "Give Them Nothing" now requires "Focus" level 5 and base Magic of 60, and becomes available later - CLVL 16; + Maximum default arrow damage resistance caps (in percentage) set to 75-85 for Executioner ; + Perk "Farsight" reduces accuracy penalty for distance by half now ( distance * distance / 4); + Upgraded some perks specific for Barbarian; + Perk "Raise the Bar" goes 10 levels deeper now; v0.422 (2023-01-23) + Griswold premium item quality cap set to formula: 5 + CLVL / 3 (was: 40). This will raise the cap but you'll have to work harder and longer to reach it; + Added same limit to Wirt. Cap is 10 + 2 * CLVL / 5 ; + Upgraded names for cold and acid resistance affixes; v0.423 (2023-01-23) + Fixed availability of perks "Demon Hunter", "Beast Hunter" and "Undead Hunter". Classic copy-paste error occured; v0.424 (2023-01-23) + Griswold premium item quality cap set to formula: 10 + 3 * clvl / 10. Wirt: 20 + clvl / 3 ; + Additional limitations written for boss drops (base items), to create smoother experience in item availability: on Purgatory item level can't exceed 63, on Doom through Destruction item level range availability is limited (max capped) with the new formula: mlvl / 8 + diff * 8 + 45, which gives the following base item level availability per difficulty: Horror: 6 - 66, Purgatory: 21 - 63, Doom: 69 - 73, Crucible: 75 - 82, Torment: 85 - 92, Agony: 95 - 102, Terror: 105 - 112, Destruction: 114 - 122, Inferno: 126 - 186 (superbosses still give more (+15 per diff), up to 312 from Uber); + Similar conditions added for other monster drops; v0.425 (2023-01-25) + Splintmail Bazubands are displayed correctly for male classes now (used to be facing wrong direction); + [dd] Fixed resistance scale formula; + Clearing unique items of excessive XP boosts (work in progress: 1300 of 2390 checked); v0.426 (2023-01-26) + Fire arrow trap damage is reduced by 50% in Normal and Hard modes (on others - still 75% reduction); + Some affix names cleaned up; + Clearing uniques of excessive XP affixes is complete now. Finally, XP spooling is over. It still exists, but it is not possible to abuse it heavily now; v0.427 (2023-01-27) + Removed attack speed increase for Monk classes without a weapon; + Cleaned up credits section; v0.428 (2023-01-28) + Arkaine's Valor Warrior and Savage rewards expanded for new difficulties; + Expanded synergies: "Bolster", "Negation", "Butchery", "Grace"; v0.429 (2023-01-29) + Monk loses innate +2 mana regen; + Less innate life regen for Monk and Shugoki: +1 and +2 accordingly (was: +2, +3); + Arkaine's Valor rewards for Archers / Magi / Monks / Rogues is expanded for new difficulties; v0.430 (2023-01-30) + Griswold base item- and affix level limit formula upgraded: minimum: 1, maximum: 10 + 50%CLVL ; + Wirt base item- and affix level limit formula upgraded: minimum: 1, maximum: 15 + 60%CLVL ; + Wirt affix generations limits revised. Was qlvl to qlvl+5, now it's 2*qlvl/3 to qlvl (should greatly increase range of items he sells) ; + Wrote support for Vitality requirement checks for Wirt items (works same as for other stats); + Lachdanan's rewards expanded for new difficulties (+18 quest uniques); v0.431 (2023-01-30) + Added new synergy "Trader", it allows vendors (Griswold and Wirt) to sell better items in shops; v0.432 (2023-01-30) + Fixed previous build; v0.440 (2023-01-31) + Corrected display of Falchion and uniques based on it; + Added new pics for some Rogue blades; + Updated some perks; + Added AC on some newly expanded Rogue blades (hilts give AC naturally); + Chance for rolling sockets on item is set to: (40 - ( qlvl / 10 )) / (2 + Difficulty / 2) ; + Deactivated old DFE rule that was invented for TH1: base Vitality no longer limits DFE by half, and in SP Horror and Purgatory it's not limited at -25 and -50 accordingly; + For arrow trap (physical) damage formula, max damage is now 3x instead of 2x in Normal and Hard modes, Note: min damage is (DLvl * 5) + (Diff * 125) + 5 ; + Mamluk will get suitable Arkaine's Valor rewards now on difficulties 4 through 9; + Pepin's reward for completing Infested Cellar is now adjusted for new difficulties ; + More item cosmetics; v0.441 (2023-01-31) + XP modifier for Mlvl to Clvl ratio now correctly supports new difficulties (last revision was written in TH1 days), it should make XP flow more consistent too (without spikes), Note: now it's one line that follows elegant formula (previous looked like a christmas tree of conditions (a sight to behold (that you want to unsee))); v0.442 (2023-01-31) + Fixed (hopefully) a problem when some monsters would give 1 XP or very little (while character is not overpowered for current area); + Expanded Celia's quest rewards for new difficulty modes (+36 new uniques); v0.443 (2023-02-03) + Elemental damage perks for Inquisitor / Assassin / Scout are upgraded ; + Charged Bolt damage formula for monsters set to: DungeonLevel * 4 + Difficulty * 90; + Arrow trap damage formula updated to: minimum: Dlvl * 5 + Diff * 125 + 5 (+5 for Hard mode), maximum: 2x minimum (2.5x minimum for Hard mode, 2.25x for Normal); + Rotting Carcass damage resistance to arrows in MP Doom set to 66% up until dlvl 5 (was: 75%) ; v0.444 (2023-02-04) + Fixed requirements on "Survivalist" synergy; + Griswold and Wirt will present better quality goods in shops for game modes Ironman, Nightmare and Soft Iron; + [test] I'm so turning off this god damn moth-eaten system of clvl to mlvl ratio modifier for XP gains, Note: now it will just read monster XP value from base monster data and use it, with difficulty modifier, that's it, Note: it will also fix Sisyphean XP ratio (LOL); v0.445 (2023-02-04) + Executioner default melee damage resistance caps buffed to [70-80]. Was 65-75. With Sandman it can become 80-90 now. And with Hardened Steel 75-85, Note: Sandman and Hardened Steel cannot co-exist on one character (cause I know what you thinking yeah); + Executioner now has max DEX of 25. For compensation, he gets +CLVL to accuracy (character sheet includes that bonus); v0.446 (2023-02-04) + Perks "Resistance", "Toughness" and "Steel Skin" now go 5 levels deeper (not for all classes, but mainly for the fighters); + Improved some perk requirements; v0.447 (2023-02-05) + Fixed "Fight in the Shade" perk (had opposite effect); + Fixed "Small Frame" trait and "Fight in the Shade" perk: were modifying resistance caps incorrectly; + Added level (2-6) "Fight in the Shade" requirements ("Steel Skin" levels 11-15); v0.448 (2023-02-05) + New XP values given to 90 monsters, to play up to the new rules of leveling; + Monster XP modifier for Purgatory mode buffed: (XP + 700 ) * 3. Was: (XP + 400) * 2, Note: boss modifier went from (XP + 1000) * 2 to (XP + 1400) * 3 ; + Buffed Ironman XP modifier: (4 * CLVL + 50)% ; + Buffed Nightmare XP modifier: (5 * CLVL + 150)% ; + For Speedrun: (3 * CLVL + 200)% ; + For Soft Iron: (CLVL + 50)% ; v0.449 (2023-02-06) + Fixed network sync for upgraded system of character resistances (not tested yet); + Some newly added base items are getting new pics and names; + Some more base monster XP value tune-ups; v0.450 (2023-02-06) + Resistance scale in multiplayer got broken in build 0.449, now it should be fixed; v0.451 (2023-02-07) + Arkaine's Valor (mail and plate tiers) looks different on Executioner now; + Unlocked transitions to levels "City of the Damned" and "Hellforge" in Soft Iron, Ironman and Nightmare modes, Note: beware though, 1) it wasn't tested, and 2) they can really F#$% you up there (it's quite difficult) ; v0.452 (2023-02-07) + Fixed condition from previous build: couldn't go down into City of the Damned in Ironman; + Added Speedrun to modes that allow descending to next levels of Fleshdoom; + Some typo corrections; v0.460 (2023-02-09) + Adjusted XP for uberbosses; + Default KB resistance formula for player classes (except Mage and Archer) set to : (bSTR / 30 + 40)% ; + Changed hero portraits. Some of them will now change according to your choice of GCs, traits and trait combinations ; v0.461 (2023-02-09) + Background for Credits changed ; + More character portrait variations added; v0.462 (2023-02-10) + A few more hero portrait variations added ; + Upgraded the four summoner perk lines ; v0.463 (2023-02-12) + Fixed Shinobi portrait with "Thick Skinned" trait chosen; + Synergy "Aggression" made unavailable for Inquisitor; v0.464 (2023-02-13) + Lash Worm: +15% accuracy ; + Added new monster to Abyss levels, and 4 bosses based on it ; v0.465 (2023-02-15) + Armageddon Walker now burns mana (aura); + Some improvements in item cosmetics department; v0.466 (2023-02-17) + Expanding the Anvil of Fury quest reward lines for new difficulty modes: swords for Warrior/Inquisitor/Templar/Mamluk and all Gladiators, bows for Archer/Scout/Sharpshooter, swords for Savage/Guardian, Barbarian swords, scepters for Magi, axes for Executioner/Shugoki/Berserker/Axepertise Rogue ; + Changed requirements on Griswold's Slasher line; + Lord of the Order will drop 3 items now; v0.467 (2023-02-17) + Added new trait: "Vigorous". Incompatible with "Zealot" and "Strafer". Available for Warriors, Archer, Trapper, Shugoki, Assassin, Maiden, Berserker, Trax, Secutor; + Updated names for 34 unique monsters; v0.468 (2023-02-18) + Griswold base item- and affix level limit formula upgraded: minimum: 1, maximum: 10 + 60%CLVL ; + Wirt base item- and affix level limit formula upgraded: minimum: 1, maximum: 15 + 70%CLVL ; + Expanding the Anvil of Fury quest reward lines for new difficulty modes: shields for Assassin/Trapper/Bombardier (+ Two Tower Maiden), flail for Maiden and Rogue, sword for Kensei staves for Monk, (at last, it is finally over with quest uniques); v0.469 (2023-02-19) + Fixed Monk rewards from Anvil of Fury on difficulties Crucible through Inferno (wrong unique item IDs were used) ; + Some upgrades to hero portraits and trait combinations that change them; v0.470 (2023-02-20) + Monster experience (not Boss XP) formula upgraded to give the following results on Doom through Inferno: Doom: XP * 30 + 2500, Crucible: XP * 120 + 40.000, Torment: XP * 120 + 240.000, Agony: XP * 150 + 450.000, Terror: XP * 240 + 700.000, Destruction: XP * 480 + 950.000, Inferno: XP * 600 + 1.700.000; v0.471 (2023-02-20) + Fixing collateral damage to boss XP inflicted by previous patch; v0.472 (2023-02-20) Reminder: if music doesn't play in some areas, update music pack to v12: https://www.moddb.com/mods/diablo-the-hell-3/downloads/the-hell-3-music-pack + Monster XP formula changed to: Doom: XP * 27 + 5.500, Crucible: XP * 120 + 40.000, Torment: XP * 120 + 240.000, Agony: XP * 150 + 450.000, Terror: XP * 240 + 700.000, Destruction: XP * 540 + 1.000.000, Inferno: XP * 900 + 1.700.000, Note: 'XP' means Horror mode XP here. For example if a monster on Horror gives 400 XP, on Doom it will result in 400 * 27 + 5.500 = 16.300 ; v0.473 (2023-02-21) + 'Inexorability' synergy is unavailaable for Inquisitor now ; + 'Trader' synergy was unavailable if player had 'Clean Hands' gamechanger. Switched the condition to exclude the synergy for 'Live off the Land' GC instead; + For players with 'Clean Hands' GC, Wirt and Griswold max item level limit formulae set to 15+CLVL & 10+CLVL accordingly (all but cursed items in the end, basically); + Improved defensive stats on Executioner T2 harness class items ; + Reworked melee battle PvM crit formulae for classes. Removed the increase for crit chance with increased clvl (chance is static now): Warrior: 5% chance for +200% damage, Inquisitor: 5% chance for +200% damage, Guardian: 10% chance for +100% damage, +[5-10] damage, Templar: 5% chance for +150% damage, Monk: 10% chance for +200% damage, Kensei: 8% chance for +125% damage, Shugoki: 6% chance for +100% damage, Shinobi: 8% chance for +150% damage, Rogue: 7% chance for +100% damage, +[3-5] damage, Assassin: 10% chance for +300% damage, +[10-15] damage, Maiden: 8% chance for +125% damage, Berserker: 6% chance for +150% damage, Executioner: 5% chance for +200% damage, Thraex: 5% chance for +150% damage, Murmillo: 3% chance for +130% damage, +[10-20] damage, Dimachaerus: 3% chance for +100% damage, Secutor: 11% chance for +100% damage, +[1-2] damage; v0.474 (2023-02-22) + 'Tormentor' trait upgrades total elemental damage coefficient by 20% (was 33%) ; + Hephasto resistance to magic, melee and melee damage changed for Easy, Ironman, Soft Iron and Nightmare modes (halved dfe and 25% DR instead of 40%); + If you name Inquisitor "Mordor", he'll get a different portrait; v0.475 (2023-02-22) + Assassin basic crit formula in melee changed from (10% chance for +300% damage) to (12% chance for +250% damage) ; + Reworked ranged battle PvM crit formulae for classes. Removed the increase for crit chance with increased clvl (chance is static now): Warrior: 8% chance for +45% damage, Inquisitor: 3% chance for +40% damage, Guardian: 7% chance for +90% damage, +[10-20] damage, Templar: 9% chance for +60% damage, Archer: 10% chance for +140% damage, Sharpshooter: 13% chance for +160% damage, +[15-25] damage, Trapper: 8% chance for +80% damage, Monk: 4% chance for +90% damage, Kensei: 3% chance for +135% damage, Shugoki: 6% chance for +60% damage, Shinobi: 10% chance for +36% damage, Assassin: 7% chance for +250% damage, +[7-9] damage, Maiden: 9% chance for +75% damage, Berserker: 7% chance for +50% damage, Executioner: 4% chance for +90% damage, Thraex: 5% chance for +72% damage, Murmillo: 2% chance for +100% damage, Dimachaerus: 8% chance for +45% damage, Secutor: 3% chance for +120% damage; v0.476 (2023-02-22) + Fixed crit display for Trapper in char.panel ; + Fixed the logic for displaying resistance to knockback in char.panel; + Fixed monster DFE against arrows for 'Hunger' trait ; v0.477 (2023-02-24) + Completed design of Rogue/Maiden blades; + Trait 'Kamikaze': penalty changed to -clvl/3 AC; + Various item cosmetic upgrades; v0.478 (2023-02-24) + MP CLVL requirements for entering difficulty modes updated: Horror: 1, Purgatory: 20, Doom: 35, Crucible: 45, Torment: 55, Agony: 65, Terror: 75, Destruction: 85, Inferno: 95; + New dungeon maps created to support multiplayer version of Poisoned Water Supply quest (it's not released yet, just preparing); v0.479 (2023-02-25) + Added new synergy ; v0.480 (2023-02-27) + 'Fast Metabolism' bonus to regenerations changed from +2 to (CLVL/10) ; + Fixed character file locking up after killing Uber D on Inferno difficulty ; v0.481 (2023-03-01) + Fixed Short Staff flip animation; + More hero portraits; + Fechtmeister Warrior's spellbook doesn't show block bonus for Fury ; v0.482 (2023-03-03) + Killing Wielder of Shadowfang now opens a shortcut (in a nearby room) to the start of the level ; + New perk created for Guardian/Templar/Shugoki: "Fighting Stance"; + Created new perk: "Shrewd Buyer". It increases item affix level cap when buying in shops (Griswold & Wirt): available to classes: Warriors, Monks, Rogues, Archers, only available if you have "Negotiant" trait, unavailable if you have GCs: "Tough Luck", "Clean Hands" and "Live off the Land"; + Fixed code processing (restoring) items in Griswold's and Wirt's shops ; v0.483 (2023-03-04) + Added new perk for Warrior: "Recoup". Adds life regen during blocking (unavailable if you have "Fechtmeister" or "Ranger" traits); + New perk for Berserker; + Fixed "Ostentation" synergy (data error); + Added new perk for Shinobi: "Final Judgement", increases damage vs weakened monsters; Note: ...and a synergy to compliment that perk; + Added new synergy for Shugoki; + Added new perk for Savage: "Crushing Blows". And a synergy based on it (incompatible with 'Barbarian' trait) ; v0.484 (2023-03-05) + Fixed Catacomb level morphing in MP Doom+ difficulties; + Added new perk for Assassin that instakills target; v0.485 (2023-03-06) + 'RememberPerkSelection' option upgraded to NOT remember perk/syn position after switching to another character through New Game ; + Added new cursed crit chance affix (may cause affix morphing on magic weapons) ; + Added some more cursed affixes; v0.486 (2023-03-07) + [dd] Saving perk panel position on load from in-game menu ; + Added perk that grants additional protection to weapons from durability loss (all classes but Magi and Bombardier). Unavailable to Night Kin too; + Added new perk for Templar ; v0.487 (2023-03-09) + Barbarian innate resistance to melee and arrows set to: (CLVL^2)/225 + CLVL/3; + Rampage: Fury spell level requirements lowered ; + Hit Harder perk gives more damage early on; + Added new Templar perk; + Added new Sharpshooter perk (available if you have trait 'Finesse'); + New perk for Secutor; + Fixed player summons dying from taking any hit after another player joins current Dlvl ; + Fixed a potential bug with monster desync in multiplayer games ; v0.488 (2023-03-10) + Some affix upgrades. Magic and rare items can morph; + Barbarian trait will increase base damage with melee weapons to cSTR*CLVL/42 + CLVL/2 ; v0.489 (2023-03-11) + Fixed an old bug where killing Lazarus in multiplayer would morph dlvl-15 (if you go to dlvl-16 and return) ; v0.490 (2023-03-11) + Added 6 new uniques based on Haubergeon; v0.491 (2023-03-15) + Crushing Blows and Snowball Effect are nerfed down; + Holy Cause perk made unavailable for Paladin; + Added new synergy for Templar; + Bruiser trait adds 150 to max Strength and -150 to max Dexterity; + Negotiant trait reduces max Vitality by 50; + Added new offensive perk for Kensei; v0.492 (2023-03-15) + Ranger can no longer acquire crossbows from weapon racks (he can't use them). Let me know if there are issues with it (it wasn't tested); v0.493 (2023-03-17) + Cloth Gloves use blue color for Trapper (by default); + Fixed wrong data in Toughness perk ; + Monsters with Scavenger AI now restore less life when digging corpses; + Gargoyle life regen speed in stone form is lowered (not tested); + Boss extra affixes revised (less aggressive on higher difficulties) ; + Fixed CLVL requirements on crit line affixes; + Added specific one-handed weapon crit affixes; v0.494 (2023-03-18) + Various changes (too much to write down); v0.495 (2023-03-19) + Fechtmeister updates: native +4% crit chance (in melee), native +50% crit damage (in melee), additional CLVL/3 to melee and arrow resistance (works only in Ironman, Soft Iron and Speedrun modes) improved and expanded Mortal Strike synergy; + Revised Rebound synergy (it's a buff); v0.496 (2023-03-19) + Synergy 'Messenger of Death' upgraded; + Perks 'Fortitude' and 'Focus' no longer require stats; + Synergy 'Acuity' revised; v0.497 (2023-03-21) + Improved item affix sync in coop; + New synergy added to pick up the pace in non-farm modes (not available with factors that lower regeneration and experience flow); v0.498 (2023-03-22) + Added new synergy for Thraex; + Fixed delays for Traps, balance is impeccable now; v0.499 (2023-03-23) + Fixed a very old bug with monster stun logic that gave too high stun threshold to exceptional monsters; + Synergy 'Cornered Beast' passed from Thraex to Rogue; + 'Recoup' perk buffed; v0.500 (2023-03-24) + Ranger does not really use any other weapons than bows; + Added new monster to Abyss (17-20) and Crypt (21-22); + Fixed synergy order in selection window (displayed from low to high now); v0.501 (2023-03-27) + 'Recoup' perk modified again; + Fixed baseitem data for expanded Mage line boots; + Created MP version of Sunless Sea map; v0.502 (2023-03-29) + Nerfed and expanded 'Recoup' perk; + A lot of changes occured in itemization system (watch out for bugs and report them if you see anything suspicious!); + Walking up to items to pick them up after having attacked with pressing Shift now should work as intended; + Butcher on Horror difficulty will now drop new 'Butcher's Cleaver' unique for non-Nightkin Executioner, Berserker and Axepertise Rogue; v0.503 (2023-03-29) + Fixed Butcher's Cleaver for Axe Rogue; + Restoring another iconic item drop: Undead Crown from Skeleton King: available on 1st difficulty now, for characters that can find it useful, Note: unavailable to Barbarian, Bloodless Monk. Mamluk can have it; v0.504 (2023-03-30) + Ranger doesn't get Undead Crown as well now; + Disabled minion summoning for monsters in MP; + Upper limit of monster threshold is raised by 33. And now the more you damage monster, the lower its stun threshold will fall (weakening); + Changed 'Wrecking Block' balance; + 'Blue Blood' trait changed; + The Crown from build 503 had a findable base which produced a bug with finding wrong type of item (disguised as Nosferatu Brooch): fixed; v0.505 (2023-03-30) + Corrections to DFE on Executioner base body armors; + More 'Undead Crown' variations added (for other classes) ; + Ranger now gets Undead Crown from Archer line; v0.506 (2023-03-31) + Butcher drops Horror tier Cleaver to characters (who are allowed to get it) until they hit clvl 7 ; + Fixed wrong coordinates for bloodstones in side rooms of Arkaine's Valor; + Added Butcher's Cleaver versions for Purgatory, Doom and Crucible; + Fixed NPCs dropping quest rewards where they should not (did not test it myself, update me if there are issues!) ; v0.507 (2023-04-01) + Fixed NPCs dropping quest rewards on wrong tiles; + Increased chances for Shugoki and Monk to acquire melee weapon from weapon racks; + Added Butcher's Cleaver version for Torment; v0.508 (2023-04-02) + Fixed synergy 'Pick up the Pace' not giving extra XP ; + Added walk sfx to Skeletal Knight; + Special rewards from bosses are not dropped for characters with 'Clean Hands' GC ; + Base stat tooltips are better tuned to show what they affect; v0.509 (2023-04-03) + Fixed Treasure Map not opening passage to Disused Reliquary ; + Fixed Warrior getting Ranger bows from weapon racks; + Fixed order of appearance for all synergies; + Fixed Magic Rock appearing not on its postament; v0.510 (2023-04-06) + Fixed Mamluk getting maces from weapon racks (he has none, and gold should have been dropping instead): now it drops bows; + Less chance of getting bows (or crossbows) from weapon racks for all fighter classes; v0.511 (2023-04-07) + Fixed 'City of the Damned' map (wrong monster indexes). And also created second variation for this map; + Fixed wrong 'Horazon's Demons' speech in quest window. Also, Executioner will not read it (silence); + Did some of my voodoo to the CoB maps; v0.512 (2023-04-09) + Guardian and Savage will now get the unique King Leoric's two-handed sword as reward (50/50 chance on Horror - Crown or Sword, from Purgatory - only sword chance); + Gharbad gives quest reward now (on all dfficulties); + Warlord of Blood gives unique shields now (first 4 diffs, 33% chance) to: - non-Ranger and non-Fechtmeister Warrior, - Mamluk, - Inquisitor, - Templar, - Thraex, - Secutor, - Murmillo; v0.513 (2023-04-09) + Mamluk removed from the list of characters that can get Warlord's quest drop (I forgot he doesn't use shields); v0.514 (2023-04-13) + Sir Gorash is allowed to drop special unique plate on Doom mode (25% chance); + For Scout class Bloodraven will now drop her unique bow ('Faust') with 33% chance on difficulty modes Horror through Torment ; v0.515 (2023-04-21) + Fixed Faust name in unidentified form; + Corrections in Psychokinesis damage progression; + Improving some T2 names; v0.516 (2023-04-22) + Spinel summon damage progression changed: starts lower, but by grade 5 gets to the same level as before; + Item name works; v0.517 (2023-04-25) + Shadowfang doesn't drop in modes where it's not needed; + Removed items with sockets and gem drops for Leper ; + More base item name upgrades ; v0.518 (2023-04-27) + Leper gets extra oils and Identify relicts from bosses; + More base item name upgrades ; v0.519 (2023-04-30) + Book of Concentration is given a different look (used to have same as Holy Nova) ; + Lowered CLVL requirements for advancing to new difficulties in MP; v0.520 (2023-05-05) + Changed CLVL requirements to access certain dungeon areas (from town), for all difficulty modes; + More base item name upgrades ; v0.521 (2023-05-07) + Fixed wrong values for 'Burning' (rare) affix; + Removed High Durability magic affixes (levels 26, 52 and 87); + More base item name upgrades ; v0.522 (2023-05-09) + Fixed Gharbad's Vow; + Butcher KB resistance in MP set to 87% (was 50%); v0.523 (2023-05-12) + More base item name upgrades ; + Mamluk skill changed to Item Repair; + Fixed Crucible-Inferno difficulty quest log clearing for Halls of the Blind and Valor quests; + Rogue and Assassin lost their +CLVL/2 to AC when wearing T2 Mail armors: fixed; + Fixed Magic Find: was not working, stuck at 0% (i didnt test it, let me know if there are oddities); + Fixed Shrewd Buyer and Trader: used to morph previously bought items; + Fixed Flash spell doing excessive damage in N, NE and E directions; v0.524 (2023-05-13) + Previous fix for preventing NPC item morphing didn't work, this one should; v0.525 (2023-05-14) + More base item name upgrades: all ranged weapons are done ; + Monsters feeding on corpses restore less hit points that way now ; + Affixes that provide DFE on jewelry are made stronger (for later stages). Warning: there is a possibility of rare jewelry affix morphing; v0.526 (2023-05-15) + Basic unique item find chance set to 10% (was 6% before). It's supposed to go seamless (no morphing), but just in case, take precautions ; + Some base helmets of Tier 2 received new names ; v0.527 (2023-05-15) + Added 1 more unique based on Winged Helmet ; + Added 1 more unique based on Scare Mask IX ; + More base helmets of Tier 2 received new names : headwear for Warrior, Guardian, Templar and Savage is ready ; v0.528 (2023-05-16) + Blood Lord and Steel Lord DFE against magic damage is greatly reduced (especially for SI/IM/EZ/NM modes) ; + More base helmets of Tier 2 received new names : headwear for Monks, Inquisitor, Archers is ready ; v0.529 (2023-05-17) + More base item name upgrades : all headwear is complete ; + Some fixes for Xinput; + Faster perks navigation with gamepad; + Belt restock mechanics added for gamepad; v0.530 (2023-05-19) + 1 more unique added on Hatchet; + More item name works; + Fixed crash on entering arena in Coliseum ; v0.531 (2023-05-23) + Turned off player regeneration for Coliseum ; + More item name works ; v0.532 (2023-05-24) + Synergy 'Cornered Beast' made unavailable to Bombardier; + Perk 'Weapon Thrift' made unavailable to Maiden with 'Two Towers' trait ; + Allowed dreadful prefixes on flasks (hopefully, no morphing happens, but it's not 100%) ; + More item name works ; v0.600 (2023-06-03) Warning. This update is kind of fundamental in how it changes the game. You'll have to start new single player game for the changes to take effect (and prevent issues). (note: not start new character, new game session (with existing character(s))) + More item name works ; + Most quests (with extra dungeons) are ported to multiplayer mode (no randomization, they're all present in each game): Poisoned Water Supply, Anvil of Fury, Lost Treasure, Maiden of Anguish, Infested Cellar, The Fallen Angel, Horazon's Demons, Island of the Sunless Sea, Note: there will be bugs, report in discord anything unusual you notice. To be safe, backup your character files. We'll listen to feedback and fix what's reported; Note: I decided not to port Lazarus and Leoric (they have had their own thing in MP since OG). Fleshdoom and Ravenholm are not ready yet. Chamber is too; v0.601 (2023-06-03) + More item names cleaned up (only offhands remain now); v0.602 (2023-06-04) + Fixed loading screen for entering Cathedral; + Fixed wrong character level requirements for entering portals (not tested); + Fixed quest status on rejoin for Infested Cellar and Maiden of Anguish; + Fixed FPS drops (not sure); v0.603 (2023-06-05) + Less stats given for completing Andariel quest (by difficulty): 2, 5, 8, 12, 16, 20, 25, 30, 35 ; + Lessened damage divider in Coliseum; + Bloodspill does more damage now; + Coliseum arena now plays music; v0.604 (2023-06-06) + Fixed perk 'Tear Down' (was doing 64x more damage than intended) ; + Faulty tile leading to phony Skeleton King dungeon in MP dlvl 21 got removed ; + Better arrow damage in Coliseum; v0.605 (2023-06-08) + More prefixes allowed on rare staves/wands; + Trait 'Vigorous' no longer available to Iron Maiden ; v0.606 (2023-06-11) + Base item name works are complete; v0.607 (2023-06-14) + Arcane Nova damage increased ; + Modified burning flask splash- and DOT damage rating ; + New perk created for Bombardier class ; v0.608 (2023-06-14) + If player skips Dlvl 17 and arrives in Dlvl 19 through another player's TP, (s)he should be able to get Izual quest reward ; + If player opens portal to the Valley of Despair and other players are not in Passage of Fire at the moment, they will still have that portal open for them now ; + Quest status fix for Lost Treasure after player drops map on the grave and opens the entrance to Disused Reliquary ; + Created a new line of elemental bows for Scout ; v0.609 (2023-06-16) + Fixed wrong data in Scout new bow line ; + Fixed potential network desync for 'Burn in Hell' perk ; + Quest 'The Cursed Blade' ported to multiplayer ; + Fixed an old bug when killing Uber Diablo would interfere with The Cursed Blade quest status ; v0.610 (2023-06-18) + Fixed potential issues with Mind over Matter perk (network sync); + Scout can now go only 25 levels deep in Overdraw (was: 30) ; + Corrections made to 'Overdraw' availability for certain classes (not available to Berserker and Guardian at level 26 ) ; v0.611 (2023-06-18) + 'Path of Blood' is moved up in the list of perks ; + One of the two Longswords got a different name (and slightly changed damage) ; + Made another run through table of rare affixes, upped some min values and corrected some faulty data ; + Attempt made to fix gamecrash when attacking melee in PvP ; + Cleaned up some damage conversion code in PvP Melee ; v0.612 (2023-06-18) + Fixed character speech delay for completing Infested Cellar ( the fix will get ported to TH2 sa well in v1.2512 ) ; + Fixed displaying combat text (XP) for certain quest dungeons like Infested Cellar (it was working right but wasn't displayed correctly); + Corrected requirements on some base Monk staves (used to require VIT instead of DEX) ; v0.613 (2023-06-19) + Added unique drops from Gharbad for Inquisitor ; v0.614 (2023-06-20) + Chamber of Bone quest ported to multiplayer, it's on dlvl-7 (+ there is now one new map for it); v0.615 (2023-06-21) + Corrections made to some warp tile info in quest dungeons ; + Monster XP is randomized now: (80 - 120)% ; v0.616 (2023-06-22) + Easy mode: by default, monsters and bosses have 40% less hit points now ; + Gamechanger 'Tougher Monsters' is unavailable in Easy mode ; + Properly adjusted flask inner mechanics to support expanded base item lines (same type of fix that was applied to traps in March) ; + Nova trap damage formula set to: dlvl x 2 + Rnd[16] + 3 + diff x 34 (was: dlvl * (diff + 1) + 6 + Rnd[8] + Rnd[8] + Rnd[8] ); v0.617 (2023-06-23) + Fixed some visual oddities in MP Chamber of Bone ; + Butcher and Skeleton King give randomized XP on Horror difficulty ; + Guardian of Bones is made stronger in MP (starting from Doom mode and further on): increased mlvl, damage, accuracy and armor ; + Dregbez' additional damage lowered by 25% ; v0.618 (2023-06-24) + Izual damage revised. And in EASY he does 20% less damage now; + Classified changes (#31); + Scout bows have upgraded names; v0.619 (2023-06-26) + Chance to get bows from bosses (and weapon racks) for Kensei/Shugoki/Monk is reduced by 50% (was 40%) and in SI/IM/NM/SR modes: 70% ; + Scout loses access to synergy 'Onset'; + Scout loses access to perk 'Overdraw' ; + Fixed a bug introduced after porting Cursed Blade quest to multiplayer. Should prevent crashes (but there will be a better fix to it sometime later); v0.620 (2023-06-27) + Fixed weird visual bugs for Shadowfang destroy event (day one bugs); + Perks 'Heavy Draw', 'Might and Magic', 'Crossbow Mastery' are revised; + Devastator aura damage perks are buffed; v0.621 (2023-06-27) + SLVL improves Fire/Lightning Wall duration for 0,5 sec (was: 1.0 sec); + Perk 'Insulation' is made slightly less effective; + All Archers and Bombardier get access to level 3 of 'Insulation'; + Perks 'Strong Arm' and 'Overdraw' revised (buffed for later levels); + Perks 'Righteous Anger' and 'Magic Mastery' go 5 levels deeper; v0.622 (2023-06-30) + Fixed XP gain (percent) affix (no break in case row); + Opening chests now gives player ((1200 * Diff) + (50 * Dlvl) experience points; + Disarming a trap gives player ((4800 * Diff) + (200 * Dlvl) experience points; v0.623 (2023-06-30) + Fixed previous release: disarming trapped objects did not always give XP; v0.624 (2023-06-30) + Touching Sparkling shrine shows XP acquired as combat text; + Ok, opening chests doesn't give XP now (because it's bugged - I'll re-enable it after some fixes). Just disarming for now; v0.625 (2023-07-01) + Fixed enchanted affix table indexes: inconsistencies with character level requirements and overall stability should be rectified now; + Changed XP flow for the following modes (it is experimental, may change later): SR: 200+(CLVL^2)/3, NM: 150+(CLVL^2)/2, IM: 50+(CLVL^2)/2; + Updated Soft Iron game description; + MF penalty for Barbarian increased to 75%; v0.626 (2023-07-01) + Fixed a bug with monster Fireblast spell damage not reading primary and secondary damage ranges from basemonster data for AI's #50 and #51, Note: monster fireblasts will generally become less dangerous; + Changed XP flow for the following modes (it is experimental too, may change later): SR: 200+(CLVL^3)/70, NM: 150+(CLVL^3)/80, IM: 50+(CLVL^3)/100; v0.627 (2023-07-02), "Hatework" (Morbid Angel) + Magma balls produce target hit sound now; + Elemental (spell) hit sfx changed; + Fixed a flaw where Ironman mode players could save in quest areas (not tested, let me know if there are bugs); + Maximum number of dungeon objects left in Ironman changed to 3 (used to be 5); + Easy, Normal, Hard and Hardcore modes will now give player (by default) randomized number of levelup points (4 to 6), Note: this works only in Single-player and with 'Autosave' GC; v0.628 (2023-07-03) + Unique monsters are programmed to drop Scepter type weapons more often for Inquisitor; + Nothing else today; v0.629 (2023-07-03) + Executioner (non-Night Kin) gets innate melee/arrow damage resistance of +(2^CLVL/300 + CLVL/6)% (was just +5%); + Executioner gets innate DFE now: -( 2^CLVL/750 + 2*CLVL/15 ) ; + Night Kin innate DFE updated (wasn't touched since TH2): -( 2^CLVL/100 + CLVL/5 ) ; + Executioner base damage (unarmed) lowered, because nobody was doing that anyway; v0.630 (2023-07-04) + Scout lost access to 'Deadly Fletchery' perk; + Fixed displaying Mythical Book in multiplayer mode; + Combat text code optimized better: should fix performance drops; v0.631 (2023-07-06) + Fixed displaying Hydramancer's Hydrae for other player(s) in Glacial Caverns and Frozen Loch; + Reverted change from v0.629 regarding Executioner unarmed dmg ; + Goatlord bosses (in Abyss), Abatan and Bloodied Hidden had 7000% lifesteal in Hard mode. Fixed. Now it's 600%, as intended; + Normal and Easy mode lifesteal for said monsters is set to 400% and 200% accordingly (was: 500 and 300); v0.632 (2023-07-06) + Some randomization of monster stats introduced on higher difficulties ( Purgatory+ ). Namely: accuracy, max damage and armor, Note: nothing crazy, just some +Rnd[2 + 2 * Difficulty]; + Fixed and re-enabled getting experience for opening chests; v0.633 (2023-07-08) + Fixed Lachdanan's reward for Mamluk (used to be wrong unique index); + Mamluk should get Warrior drops from Slain Hero now; + Fixed Skeleton King and Butcher drops for certain class builds (Axe Rogue, Ranger, Mamluk); + Mamluk gets normal Healing rating (not halved like before); + HP formula for Mamluk upgraded to 3.5 x bVIT + 14 + CLVL (was: 3 x bVit + CLVL/5 + 15); v0.634 (2023-07-09), "Kill for Me" (Obituary) + Mamluk now gets +1 to Concentration in Chamber of Bone as a reward (used to be +1 Cold Hydra) ; + Non-Night Kin Executioner innate MDR & ADR boost formula changed to (CLVL^2)/450; + Night Kin MDR & ADR innate boosts changed to (CLVL^2)/128 accordingly; + Barbarian MDR & ADR boost changed to (CLVL^2)/225 (dropped the CLVL/3 part because of the basic resistance rework); + Characters get innate resistance to MDR & ADR now. Each 10 points in Current Vitality will add +1 to MDR & ADR by default; + All elemental resistances will now be based on Current Vitality as well; + Acid resistance will now get bonus from CurVIT (same rating); v0.635 (2023-07-10) + Fixed innate MDR & ADR values for Barbarian: clvl^2/225 + clvl/3 ; + Adjusted extra MDR & ADR for Night Kin: clvl^2/409 + clvl ; + Veil of Steel Strength line switched DEX requirement for VIT; + Changed Executioner color theme in plate; v0.636 (2023-07-10) + Weapon racks, armor racks and monsters do not drop items for Night Kin anymore; + Night Kin GC allowed in all SP game modes now; v0.637 (2023-07-11) + Lifesteal for Abatan/ Abyss Goat bosses and Bloodied Hidden nerfed to 250% on NORMAL/HARDCORE, 300% on HARD and 200% for the rest; + Fixed a lot of wrong loading screens; + Crypt loading screen changed for Ice Age. Caves and Hell too; v0.638 (2023-07-13), "What is Fight Club" (Dust Brothers) + Restored old TH1 loadscreen for Town, as an alternative (not replacement) ; - [cancelled] Revised base damage for all classes (basically it's -33% compared to TH2) ; - [cancelled] Night Kin base damage formula set to: (cSTR * CLVL / 60) + 5 + (165 * CLVL / 101) + ((CLVL^2)/15) ; + Skeleton King's stun threshold is increased by 15% (only in Multiplayer mode); + Executioner base damage with axe set to: (cSTR * CLVL / 54) + (CLVL / 2). For one-handed weapons: (cSTR * CLVL / 45) + CLVL ; + Restored old Andariel Throne loadscreen from TH1. Works as an alternative version ; + Another global update to XP system. Characters will get more and more XP starting from Crucible or so. Previous diffs stay the same; v0.639 (2023-07-14) + Slightly adjusted last XP upgrade - should be better and more in tune with player expectations now; + Perk 'Footwork' changed to require Dexterity; + Mamluke loses access to 'Insulation'; + Affixes (and rare affixes too) of '+% XP' series are buffed in power (~25% boost); v0.640 (2023-07-14) + Character panel now displays stun threshold when you hover mouse over ArmorClass cell; + Minimum player stun threshold set to zero (just for safety); + Fixed some colors on Cathedral loading screen; v0.641 (2023-07-15) + SP Hardcore mode: in battle mode, SAVE, QUIT, LOAD and NEW GAME menu items are unavailable now; + Fixed light radius on Rings of Purity; + Going in and out of Disused Reliquary now has new loading screens; + Added blue color for character panel stun threshold tooltip values; + New loadscreen for Passage of Fire; v0.642 (2023-07-16) + Ranger now gets Griswold's Bow as Anvil of Fury quest reward; v0.643 (2023-07-16) + Templar class gets more benefits from stat Shrines: +1 stat as a bonus; + Some targetted battle stat improvements for Fleshdoom and Wielder of Shadowfang; + Fixed Inferno tier Griswold's Bow (wrong data assigned); v0.644 (2023-07-16) + Attempted fix to crashes from build 643; + Crashdump name changed to "Th3" ; v0.645 (2023-07-16) + Cancelling the +1 stat for Templar update as it caused crashes; v0.646 (2023-07-19) + Upgraded character base stat limitation (MSL) formula to (10 * CLVL) + 90 + (2 * CLVL / 3); + MSL formula now doesn't let go at certain CLVL (as it used to after CLVL 41), Note: maxing stats (default 1500 value) will be possible after CLVL 130 (approximately); + MSL now supports trait 'Bend the Rules' and 'Raise the Bar' perk; + MSL now supports 'Ostentation' synergy; + Less stats given for completing Andariel quest (by difficulty): 2, 4, 6, 8, 10, 12, 13, 14, 15 ; + MSL now correctly supports stat limits for 'Paladin' trait, 'Night Kin' GC, 'Old Fashioned' trait, 'Blue Blood' trait, 'Gifted' trait and 'Leper' trait; + MSL now supports combination of traits 'Paladin' and 'Bend the Rules'; + For Ironman, Speedrun and Nightmare modes MSL allows additional stat sum increase: + (CLVL / 2 + 50); + Reduced damage of Armageddon Walkers and Spectral Knights (~ 15-20% ); + Great revision (another one) of monster HP formulae. After Purgatory, monster and boss HPs will grow less fast. Overall, about (20-35)% decrease; v0.647 (2023-07-19) + Mamluk does not get Mage-specific penalty (-2 all spell levels) in the Cursed Blade dungeons ; v0.648 (2023-07-20) + Another big XP rehaul to fix the valley that used to start (mainly) on Agony. Monsters from Torment and later difficulties will give more XP points now: Torment: XP(Horror) * 700 + 330'000, Agony: XP * 1'800 + 1'300'000, Terror: XP * 4'000 + 3'500'000, Destruction: XP * 9'000 + 10'500'000 Inferno: XP * 19'000 + 26'000'000; + To compensate, percent XP formula changed too for: Speedrun: CLVL*CLVL*CLVL/140 + 200, Ironman: CLVL*CLVL*CLVL/200 + 50, Nightmare: CLVL*CLVL*CLVL/160 + 150; v0.649 (2023-07-20) + Butcher gives less XP (-25%); + Uber Diablo gives more XP (+ ~50%); + Fixed a rare bug where loading (entering) Catacomb level 5 caused game freeze with a certain seed (hopefully, it's fixed but if it happens, report it); + Percent XP formula changed (again) for: Speedrun: CLVL*CLVL*CLVL/105 + 200, Ironman: CLVL*CLVL*CLVL/150 + 50, Nightmare: CLVL*CLVL*CLVL/120 + 150; v0.650 (2023-07-20) + Percent XP formula changed (again, reverting) for: Speedrun: (CLVL*CLVL*CLVL)/140 + 200, <<< see? these are parentheses, now you can get it right :)) Ironman: (CLVL*CLVL*CLVL)/200 + 50, Nightmare: (CLVL*CLVL*CLVL)/160 + 150; + Fixed color for 'Tombstone the Evil'; + Fixed boss colors for Gold Golem Ice Age versions; v0.651 (2023-07-21) + Added more map variations of Poisoned Water Supply on Crucible and further; + Added new insidious map variant for Hellforge on Crucible+ difficulties ; + Added another Hellforge map variant, starts in the pool of maps on Torment (map variant #3 is excluded at this point); + Corrected color translation for Steelfist the Mauler ; + Added another 2 variations of Bone Chamber map for Crucible+ (SP only); v0.652 (2023-07-21) + Added 1 more Skeleton King's Tomb map variant ; + After some really careful planning and scientifically precise calculations (not the gut feeling), new XP formulae are invented for these modes: Ironman: 25 + CLVL*CLVL*CLVL/2000 + CLVL*CLVL/4, Speedrun: 50 + CLVL*CLVL*CLVL/1750 + CLVL*CLVL/4, Nightmare: 75 + CLVL*CLVL*CLVL/1500 + CLVL*CLVL/4; v0.653 (2023-07-22) + Damage cell in character sheet shows average damage now ; + After Horror, opening chests and disarming objects gives experience multiplied by Difficulty (2x on Purgatory, 3x on Doom and so on); v0.654 (2023-07-25) + Item cosmetics; + Acid pools (left by dying monsters) have a different damage formula now: DLVL/6 + DIFF*4 (was: IntF+1); + Lightning demons now inflict additional (1 + dlvl/4 + diff*6) electrocute damage with their melee attacks; v0.655 (2023-07-25) + Mamluk spell crit chance set to 0%, elemental weapon attack crit set to 10% for +200% damage; + I don't remember what else I did today, was a long day, let's call it an eclectic release and ask no more questions; v0.656 (2023-07-27) + Nerfed accuracy and damage on 'Acuity'; + Removed Toughness requirement from synergy 'Energy Field' ; + Changed some quest maps; + Some code cleanup; v0.657 (2023-07-28) + Character panel now shows crit chance always in red color and 0% for classes (builds) that have critical hits turned off (Savage, Tormentor Inquisitor, Toxic Bombardier); + Character panel shows elemental weapon crit chance for Scout & Inquisitor (again, unless there are no traits that deactivate crits); + Character panel shows spell crit chance for: Bombardier, Mage, Warlock, Elementalist (except Mamluk), Assassin (with Black Witchery), Paladin; + Character panel shows 0% crit chance for all Summoners; + Nerfed AC for 'Acuity' synergy (-30%); + Fixed some inconsistencies in Horned Death additional melee attack code (they'll be less dangerous in Chamber of Bone now); + Updated stat texts in character panel; + New secret gifts from Butcher; v0.658 (2023-07-28) + Even better XP formulae are invented for these modes: Ironman: 50 + (CLVL*CLVL*CLVL)/15'000 + (CLVL*CLVL)/4, Speedrun: 70 + (CLVL*CLVL*CLVL)/12'500 + (CLVL*CLVL)/4, Nightmare: 90 + (CLVL*CLVL*CLVL)/10'000 + (CLVL*CLVL)/4; + Black Witchery Assassin and Paladin no longer display spell crit in character panel (it was confusing and misleading); v0.659 (2023-07-29) + Salamander Perplexity field values corrected (they reduce accuracy); + More Butcher gifts; + New gifts from Shadowcrow (for some classes); v0.660 (2023-07-31) + Psion character panel does not display average damage in damage cell. Instead, it shows psionic damage and amplified psionic damage (if the perk is taken); + Another global XP rehaul (for later difficulties); + Monster chances to drop spectral elixir are reduced; v0.661 (2023-07-31) + Fixed horizontal mirroring on all Monk bows; + T2 belts for STR & DEX lines are supplied with new visuals (also adjusted for character sex); + Added more chests in some Doom+ levels of Poisoned Water Supply; v0.662 (2023-08-01) + Perk order revisions (it's cosmetic); + Totem of Revelations gives a little more XP; + Item cosmetics; + Fixed unique monster XP on higher difficulties (overflow); + XP formulae are revised for unique monsters on IM/SR/NM modes: Horror: 2x, Purgatory: 3x, Doom: 5x, Crucible: 4x, Torment: 3,5x, Agony: 3x, Terror: 2,5x, Destruction: 2x, Inferno: 1,5x, ...and for other modes the formula is different: Horror: 2x, Purgatory: 3x, Doom: 3,5x, Crucible: 4x, Torment: 4,5x, Agony: 5x, Terror: 5,5x, Destruction: 6x, Inferno: 6,5x; v0.663 (2023-08-02) + Shinobi & Templar classes: chances for monsters (and bosses) to drop crossbow are reduced to 10% because they have their class weapons for ranged attack (shuriken / mallets) ; + Corrections to some of the weapon rack drops; + Armor racks are fixed and prepared to supply new (T2) armors; + Armor racks no longer drop caster armors for Mamluk, and non-thorn armors for Maiden ; v0.664 (2023-08-03) + Fixed non-scepter weapon outsort logic for Inquisitor boss drops ; + MvP spell accuracy formula changed to : (95 - (2 * distance) - (player AC / 50) - Spell Deflection perk)%, Note: old formula used to be: (40 + 2 * mlvl - 2 * clvl - 2 * distance - Spell Deflection)%; + Spell deflection chance is now displayed in character sheet (over armor cell), Note: the displayed value is also accurately adjusted according to all class data, GCs, perks, traits, synergies AND autohit/automiss values; + Spell Deflection perk goes 15 levels deep now; v0.665 (2023-08-09) + Some cosmetic upgrades to items; + Character sheet now displays max block chance against melee (armor class cell) ; + Character sheet displays autohit chance in MvP melee, Note: all modifiers are adjusted for, including even dynamic changes according to the number of monsters surrounding player (which also varies for game mode); + Character sheet now shows block rating vs melee hits, Note: it's not player chance to block hits as monster stats need to be taken into account, so treat it like you do armor class stat; + Character sheet displays elemental aura radius for Devastator. Also, aura damage for each element available, Note: you will have to put points into aura perks (individually) to activate the display of these characteristics; v0.666 (2023-08-10) + Thraex gets new synergy; + Executioner gets new synergy; v0.667 (2023-08-11) + If character maximum block chance is 0, character sheet will not display max block chance and block rating (bc it's useless anyway); + Character sheet now will display autohit and automiss chances vs arrows ; + Fixed an old bug with Rogue arrow autohit being too low; v0.668 (2023-08-12) + Character sheet ToHit cell now shows spell accuracy rating ; + Soft Iron mode renamed to Survival (old name was misleading and inviting confusion); + New mechanic added: melee automiss (max chance to get hit in melee combat, regardless of armor class); + Automiss in melee can't be below autohit + 10, or below 40%; + Added new perks (Shugoki/Berserk/Executioner/Savage) that improve automiss vs melee & arrows; v0.669 (2023-08-14) + Some item cosmetics; + Melee damage vs monster types is displayed in character sheet now; v0.670 (2023-08-14) + Character sheet ruin effect descriptor condensed to 1 line ; + Fixed affixes of '+dmg% vs mnstr_type' dropped out of calculation in char.sheet ; v0.671 (2023-08-15) + Char.sheet doesn't show average damage if min and max damages are the same; + Char.sheet now displays life/mana regen per second (not in Coliseum - no regen there anyway); + Fixed char.sheet mnstr_type damage display for Mamluk ; v0.672 (2023-08-17) + Upper limit (CLVL part) of player stun threshold is reduced in half; + More upgrades to char.sheet ; + New synergy created for Iron Maiden; v0.673 (2023-08-17) + Perk 'Hit Deflection' is unavailable if you take 'Sandman' trait ; + Char.sheet now displays stun avoid chance (if Perks/Syns that boost it are taken); + Slightly improved ST formulae for Warrior/Inquisitor and Executioner ; v0.674 (2023-08-19) + General balancing works; + Synergy 'Elemental Barrier' is not available if you take 'Barbarism' trait ; + Perk 'Resilience' is available to Iron Maiden ; + Resource leech is reduced to 1% for trait 'Hunger' ; v0.675 (2023-08-19) + Perks that increase elemental weapon damage coefficient were not working right: fixed; + Fixed elemental weapon damage and rebalanced values and the global coefficient formula; v0.676 (2023-09-03) + Speedrun/Nightmare characters will not be deleted after leaving game without killing Uber; + Hephasto has way less DFE against magic damage on Easy/Survival/Nightmare/Ironman modes; v0.677 (2023-09-03) + Base damage multiplier for elemental attacks returns to 0.05; + Reverted perk values for elemental damage boosts from v0.675 (because the problem was not about weak damage but about DFE and resistance for certain monsters); v0.678 (2023-09-04) + Perk 'Toxicity' made available to Inquisitor; + Acid damage coefficient set to 1.0 for Inquisitor; v0.679 (2023-09-04) + Warped One: resistance to magic damage nerfed: 75% -> 66%; + All Reapers lose their DFE against magic damage, it's replaced with 50% resistance to magic damage (should stop cockblocking for Inquisitor/Scout); v0.680 (2023-09-08) + Minor improvements to character window tooltips; + Some new base items got improved sprites; v0.681 (2023-09-12) + Character info window now shows tooltip for crit damage cell displaying average damage rating; v0.682 (2023-09-14) + Did some tests and adjusted weapon elemental damage factors. I believe, this now works well from early Horror to late Inferno; + Izual magic damage resistance changed from -6 DFE to DFE of (Difficulty + 1) and additional 25% resistance; v0.683 (2023-09-19) + Fixed Heavy Crossbow damage; + Lightning Demon melee electrocute damage reduced; v0.684 (2023-09-22) + Fixed a bug where with only 4 difficulty modes available, pressing PageDown would morph the difficulty list and possibly crash the game; + Monk harness requirements changed; v0.685 (2023-09-23) + Melee adjacent target attack damage formula buffed to ( Rnd[50] + 1 )%, Note: used to be Rnd[CLVL/3]% (which was awfully low) ; + Sweep damage for melee attacks is displayed for Monks in character sheet tooltip; + Dangerous Hellforge variations are turned off in Ironman, Speedrun and Nightmare modes; v0.686 (2023-09-23) + Fixed previous release; v0.687 (2023-09-28) + Fixed faulty magic affix that gave positive DFE on jewelry; + Island map variants 4 & 5: some architecture changes; + Revision to 'Strength & Honor' synergy; v0.688 (2023-09-30) + Max melee block chance set to 50% for Thraex and 60% for Murmillo; + Reworked bolt trap delays for Trapper: now there should be no slow start-up traps left; v0.689 (2023-10-01) + Fix to previous release; v0.690 (2023-10-04) + Various balance tweaks; v0.691 (2023-10-18) + Fixed oversight of stat requirements on Secutor helmet line; + Trait 'Domesticated' gives slightly more XP; + Trait 'Thic Skinned' has less of a penalty now; + Trait 'Ratel Hide' gives better DFE; + Trait 'Sandman': reduced penalty; + Trait 'Survivor' gives more life regen; + Trait 'Grim Deal': penalty reduced to CLVL/3, additionally, total spell damage reduced by (CLVL/3)%, and base damage for bows is reduced by (CLVL/3)% as well (for Archer/Scout/Sharpshooter/Ranger), Note: changes to this trait are experimental, might revert it later if I have to; v0.692 (2023-10-21) + Unique monsters don't drop oils for Night Kin; + Fixed Blink Demon displaying damage reduction field effect; + Spell manacost had a flaw: index shift by 1 slvl. Fixed now; v0.693 (2023-10-22) + Combat text for experience gained in percent not shown for level 150 characters; + Created new stat-boosting synergy for Ironman/Survival/Nightmare/Speedrun modes; v0.694 (2023-10-23) + Added acid melee damage on later Assassin claws (Razor Knuckles and forward); v0.695 (2023-10-24) + Synergy 'Overwhelm' goes 2 levels deep now and made unavailable in 'Survival' mode; v0.696 (2023-10-26) + Created new low level synergy for extra life regen in combat; + Unique item created on Mace Glove; v0.697 (2023-10-30) + Fixed reported bug with item disappearing from under cursor when pressing LMB & RMB; v0.698 (2023-11-04) + Cosmetic updates to some items; + Hell-forged Crossbow: name fixed; + Hammering Glove: name fixed; v0.700 (2023-11-13) + Global revision to magic affixes and their CLVL requirement ranges (warning: this will likely cause affix morphing); + Same with rare item affixes; + Upgraded all gems to play up to TH3 affix values and all new difficulty modes; + Leftover comments removed from some Galea item names; + Fixed a rare bug with item under cursor getting deleted when fast-swapping item through Shift-click under certain conditions (if problem persists, report to me); + Trait penalty for 'A Rose With Thorns' went down to clvl/3; + Some perks went up in the order of the list for Hydramancer; + Fixed +SLVL items activating Hydramancer's arcane attacks (even without having Arcane Star book learnt); + Fixed some of the overpowered uniques; v0.701 (2023-11-18) + Various small fixes; v0.702 (2023-11-19) + XP drawdown on character levels 49-75 should be rectified now (more XP given on diffs 4-8); v0.703 (2023-11-19) + Charged Bolt formula now charged with SLVL as well. New formula: 1 + SLVL + Rnd[140%cMAG]; v0.704 (2023-12-08) + Grim Deal base penalties changed from clvl/3 to 40%clvl ; + Eldritch shrine will not transform life/mana pots into holy water for Night Kin (because he cant use them); + Trait 'Skilled' gives more stats with level-ups. Formula changed from +clvl to +clvl +(clvl^2/150); v0.705 (2023-12-09) + Fixed all remaining stat percent uniques; v0.706 (2023-12-11) + Fixed 'Recoup' perk: the regen no longer modified by '+% to life regeneration' affix; + Mamluk is allowed access to 'Conservator' perk (7 levels deep); v0.707 (2023-12-12) + Stash and crafting are allowed in SURVIVAL mode now; v0.708 (2023-12-12) + Fixed previous release; v0.709 (2023-12-15) + Eldritch shrine still transformed potions for Night Kin on belt: fixed; + Divine shrine will never drop holy waters for Night Kin; + Oily shrine damage scaled for difficulties now. Formula: 2 * dlvl + 2 + diff * 45; + Town shrine does not drop holy waters for Night Kin on Ironman and Survival modes anymore; v0.710 (2023-12-16) + Infested Cellar XP boost lowered: 150% ->> 125%; + Elemental mastery perks go 5 level deeper for casters (Mage/Elementalist/Warlock); + Seeing displays timer now; + Created new line of uniques on Scare Mask XI; v0.711 (2023-12-17) + Created new line of uniques on Scare Mask XIII; + Holy Dogma is given a new icon; + Created new line of uniques on Scare Mask XV; v0.712 (2023-12-18) + Created new line of uniques on Scare Mask XVII; + Created new line of uniques on Morbid Cuirass; v0.713 (2023-12-18) + Jewelry with low level uniques is thrown out of the boss loot pool on higher difficulty modes; + Created new line of uniques on Abyssal Plate; v0.714 (2023-12-18) + Corrections made to some dungeon entry restriction messages; + Fixed 'Shroud of Oblivion' stats; + (Executioner's) Abyssal Plate renamed to Abyssal Apron; v0.715 (2023-12-18) + Fixed 'Dreadstare' stats; + Created new line of uniques on Executioner Infernal Plate; v0.716 (2023-12-19) + Full support provided for dungeon entry restriction messages (I didn't test it, but it should work); v0.717 (2023-12-20) + Created 18 new base items: 9 rings and 9 amulets. Preparing to add new unique lines on them; v0.718 (2023-12-20) + Created 13 uniques on uID#2660; v0.719 (2023-12-20) + Created 13 uniques on uID#2661; v0.720 (2023-12-21) + Synergy 'Overwhelm' lost 2nd level; + Created 19 uniques on uID#2662; v0.721 (2023-12-21) + Some corrections made to MP Survival mode menu; + It is allowed now to save game in SP Survival mode when in town; + Improved the looks of new uniques; + Price for 'Overwhelm' synergy raised to 10 Swift Learner; + Fixed Luminous Seal stats; v0.722 (2023-12-22) + Created 12 uniques on uID#2670; v0.723 (2023-12-22) + Created 15 uniques on uID#2671; v0.724 (2023-12-23) + Fixed wrong flask explosion sound effects; + Created 12 uniques on uID#2672 (total of 2683 uniques now); v0.725 (2023-12-23) + Fixed previous release; + Added 1 more unique on uID#2672; v0.726 (2023-12-23) + Improved some gem effects; v0.727 (2023-12-24) + Created a line of uniques on uID#2666; v0.728 (2023-12-25) + Fixed potential save corruptions after switching to playing charaqcter of a different game mode; + Fixed some issues in random number generating functions; + Created a line of uniques on uID#2667; v0.729 (2023-12-25) + Created a line of uniques on uID#2668; v0.730 (2023-12-26) + Character sheet for Monk now displays sweep damage ratings only when he has STAFF type weapon equipped; + Created a line of uniques on uID#2676; v0.731 (2023-12-26) + Fixed the drop sorting logic for newly added jewelry; + Created a line of uniques on uID#2677; v0.732 (2023-12-27) + Synergy 'Overwhelm' requires 5 Swift Learner perk levels (again); + Created a line of uniques on uID#2678; v0.733 (2023-12-28) + Created uniques based on the new summoner rings; v0.734 (2023-12-28) + Created uniques based on the new summoner amulets; v0.735 (2023-12-29) + Fixed a bug from previous version; v0.736 (2023-12-30) + New icons given to some recently added uniques; v0.737 (2023-12-31) + Fixed monster HP (and boss affix) reseed upon re-entering quest areas in multiplayer games; + Fixed the crucified skeleton state not saving after level re-entry; + Fixed missiles not disappearing for current player after another player (the caster) leaves map; + Upgraded visual looks for T2 Executioner body armors; + Changed some quest maps; v0.738 (2024-01-01) + When player talks to Tremain and runs away to a dungeon before the Inquisition script ends, Griswold would get burned instead upon return. Fixed now (after only 10 years); + Sarcophagi are now shown on minimap; + Objects on minimap flash in white when remaining object count <= 10 (in special modes); + Monsters on minimap flash in red when remaining monster count <= 10 (in special modes); + Added new trait for Guardian: Pistoleer. This allows you to play using guns; v0.739 (2024-01-01) + Fixed Overdraw support for Pistoleer; + Removed obsolete perks and synergies from Pistoleer; + Character sheet now correctly displays Pistoleer class name; + Some upgrades of character info sheet for Pistoleer; v0.740 (2024-01-01) + First 3 tiers of pistols buffed ; + Added more icons for new pistols; v0.741 (2024-01-02) + Synergies 'Rejuvenation' and 'Mana Flow' turned off for Pistoleer; + Attempted fix to reported sarcophagus cosmetic issue; + Some more revisions to pistol icons; v0.742 (2024-01-02) + More pistol revisions; + Pistoleer attacks faster now (attack occurs on frame 10, used to be 11); v0.743 (2024-01-02), "Shotgun" (Limp Bizkit) + Fixed Leoric's special unique item drop logic. Seems like he was ignoring exclusions for Barbarian, Bloodless Monk and Pistoleer; + Changed the sound of pistols; + Pistoleer now receives specific reward for completing Anvil of Fury quest (9 uniques added, varied for difficulty modes); v0.744 (2024-01-03) + Created new perk for Pistoleer: 'Stopping Power' ; + Pistoleer basic stat caps set to 600-50-400-450; + Created new perk with unique mechanic, increasing bullet damage according to distance to target: 'Marksman'. Available to Pistoleer only, Note: for example, 10% increase will give +100% damage at 10 tile distance; + Revised base pistol requirements; v0.745 (2024-01-03) + Created new synergy for Pistoleer: 'Gundown' ; + Fixed old bug with returning player to wrong coordinates when going back to town from Ravenholm by foot (through red portal); v0.746 (2024-01-04) + Created new perk for Pistoleer: 'Piercing Bullets' ; + Fixed Blood Raven dropping wrong special uniques ; v0.747 (2024-01-03) + Formula for base damage with pistols set to clvl x curDex / 100 + (clvl - 1). Used to be just zero base damage; v0.748 (2024-01-03) + Upgraded attack information in character sheet for Pistoleer; + New synergy created for Pistoleer: 'Better Criticals' ; v0.749 (2024-01-03) + Fixed synergy 'Better Criticals': effects were not applied on character ; v0.750 (2024-01-03) + Fixed some deeper affix generation mistakes for mallet and pistol types; + Pistols are allowed to generate 'Boar's' prefix; + Nerfed 'Piercing Bullets' perk a little; + Synergy 'Better Criticals' goes 5 levels deep now, Note: this concludes this guy, I think now I'm back to uniques; v0.751 (2024-01-05) + Created unique item lines on strength belts; v0.752 (2024-01-05) + Created unique item lines on strength boots; v0.753 (2024-01-06) + Created unique item lines on strength gauntlets; v0.754 (2024-01-06) + Created unique item lines on strength gauntlets (strength line is complete now); v0.755 (2024-01-06) + Fixed bosses dropping white pistols sometimes (in case it didn't work, let me know!); v0.756 (2024-01-07) + Saving game in Ironman mode is now allowed (because of progress slowdown) every 2nd level on Crucible and every level after it. Before Crucible - once every 4th level, as before; + Pistoleer's guns now have different shot sounds; v0.757 (2024-01-07) + Some cosmetic updates for items; + Revised 'Griswold's Exterminator' line; v0.758 (2024-01-07) + Fixed a critical cosmetic bug :D ; v0.759 (2024-01-08) + Fixed unexpected appearance of warp tile to Ravenholm on dlvl 6 ; + Sash got new appearance for Pistoleer and Berserker; + Leather Boots look different on Berserker now; + Fixed unique item 'Greaves of Golden Gluttony' ; v0.760 (2024-01-09) + Griswold's Exterminator line got carefully balanced; + Cosmetic changes to various items; v0.761 (2024-01-09) + Formula for base damage with pistols set to clvl x curDex / 80 + (clvl - 1); + More item cosmetics; v0.762 (2024-01-10) + Synergy 'Gundown' and perk 'Stopping Power' made unavailable if character has trait 'Chromatic Skin' ; + Created unique item line on Scattershot Pistol; + Created unique item line on Heavy Duty Pistol; + Fixed faulty warp tile to Dark Altar appearing on dlvl 15 while in Lazarus quest state of before taking the staff to Cain; v0.763 (2024-01-10) + Fixed trait 'Vigorous' not working together with 'Pistoleer' ; + Created unique item line on Triple-Barreled Pistol; v0.764 (2024-01-10) + Chrysolites give 2x damage when inserted in pistols; + Fixed Edge Bow max damage range; + Created 2 uniques on Five-Barreled Pistol; v0.765 (2024-01-11) + Fixed Triple-barreled unique pistols not dropping (was wrong base item id set); + Idle animation of Rogue with single sword and in heavy plate is made darker, to be in tune with the rest of the colors; + Pistoleer has new animation for attack now. Currently, for light armor only; Heads up! I got report that portal to Lazarus doesn't open in Ironman mode. Investigating... (but it's likely after the warp tile fix in 0.762) v0.766 (2024-01-11) + Rogue in light armor and dual maces is darkened for lightning cast animation; + Getting stuck in SP Ironman mode with the inability to open Lazarus portal should be fixed now (let me know if not!); v0.767 (2024-01-11) + Fixed some character animations that were incorrect after adding pistol animation; v0.768 (2024-01-11) + Trait 'Pistoleer' made incompatible with traits 'Heavy Handed' and 'Crossbow Training' ; v0.769 (2024-01-12) + Five-Barreled Pistol gets a new shot sound; + Some items made look different on Pistoleer, to emphasize his style; v0.770 (2024-01-12) + Traps have static 80% chance to hit monster now; + Boots are replaced with Winter Boots in Ice Age for most classes (Mordor is taking care of you, even keeping your feet warm!); + Some unique items got new icons; v0.772 (2024-01-14) + Changed some hero portraits. Some now have different portraits for Ice Age; + Fixed some reported typos; v0.773 (2024-01-14) + More hero portrait works; + Changed how two-handed melee weapon sounds are processed. Axes, maces and swords now have different swing sounds; v0.774 (2024-01-15) + Changed how one-handed sword- and mace swings sound; + Created 2 uniques on Seven-Barreled Pistol ; v0.775 (2024-01-16) + Created gun animation of attack for mid armor (Pistoleer); + Some screws got loose for Rangers still getting sword and mace type items (mainly, from dungeon object drops), fixed now; v0.776 (2024-01-16) + Changed Ice Age portrait for Sharpshooter; + Heavy armor Pistoleer now has gun attack animation (might be temporary, until a better one is made); + Pyromaniac Bombardier gets new portrait; + Two Towers Maiden gets new portrait (default Maiden got new portrait as well); v0.777 (2024-01-17) + Shinobi: new portrait; + Griswold's menu now shows 'Crafting / Socketing'; + Warrior with 'Ranger' trait gets access to species-related damage increase perks for bows: Lethality, Purge and Exorcism; + Perk 'Penetration' is now available to Sharpshooter class as well (20 levels). Its use is limited for Scout class at 15 levels; + Perks 'Lethality', 'Exorcism' and 'Purge' no longer available to Scout class; + Created 2 uniques on Ceremonial Axe; v0.778 (2024-01-18) + Fixed how Leather Boots look on Berserker class; + Griswold's Anvil quest initiating speech didn't trigger because of faulty dependence on Magic Rock quest status: fixed now; + New hit recovery animations added for Pistoleer (mid & heavy armor); v0.779 (2024-01-18) + Trait 'Bouncer' gives +60% total melee damage now (used to be +40%); + Melee attack swing sound is now produced 2 frames before the hitting frame (except for Shugoki, Shinobi and Kensei (for them -1, as before)); + Base damage with melee weapons changed for Savage: cStr x clvl / 61 + (23 x clvl / 104) (for Barbarian: cStr x clvl / 40 + (23 x clvl / 104)); v0.780 (2024-01-19) + Added some easter eggs; + Fixed no melee swing sound issue for Dimachaerus (under Fury) and Fechtmeister; + Added idle animation with gun for Pistoleer (mid- & heavy armor); v0.781 (2024-01-20) + Fixed Axepertise Rogue axe swing sounds; + More Mamluk portraits added (for trait combinations); + Fixed 'Acrobatics' perk not reducing automiss chance in MvP Melee; + Added walk animation with gun for Pistoleer (mid- & heavy armor); v0.782 (2024-01-21) + (X)Bow loose sound is now randomized, 5 variations; + Changed the look of Leather Boots on female classes, upgraded the look of Hard Leather Boots on female classes (not as dark as before); + [nem] Fixed Bombardier's wall/ring casts cancelling the burning flask effects of the same element; v0.783 (2024-01-22) + Created 2 high level synergies, for life and mana; + Max melee damage resistances for Pistoleer set to [65-75]% (it's by default, other modifiers still work); + Created 2 uniques based on Hell-Forged Pistol ; + Some item cosmetics; + Created 2 uniques based on Grim Pistol ; v0.784 (2024-01-22) + Item cosmetics; + Fixed cursor displacement (to the left) when dragging in-game 'Setup' menu sliders: Music, Gamma, Sound, etc. ; + Created 2 uniques based on Multi-Barreled Pistol ; + Added light armor gun animations for casting fire, lightning and magic spells for Pistoleer ; + Fixed original Diablo animations for light armor Warrior/Gladiator casting fire/lightning spells ; + Fixed new affix (+25% melee total dmg vs beasts) getting activated by Fast Attack affix; v0.785 (2024-01-24) + New Game Changer created for SP Ironman: Ruthless Iron; + Perk 'Tranquility': clvl requirement fixed; v0.786 (2024-01-26), "Overpowered" (Roisin Murphy) + Nerfed later stage pistol damage values (changes may be noticed somewhere on Crucible / Torment). Anvil rewards are synced with these changes, too; + Perk 'Lateral Precision' goes 10 levels deep now; v0.787 (2024-01-30) + Warrior lightning cast animation in heavy armor and nothing in hands is fixed (used to have weird yellow colors); + Upgraded animations added for Pistoleer: mail- and plate armor casting; + Items of 'Wand' type get upgraded flip and inventory sfx; + Character stat recalculation in MSL is fixed now, and it fixes characters with wrong stats (that may have gotten corrupted previously); + Fixed gamecrash when monster (or boss) can't drop any item due to player's (low) stats or network desync: gold drops instead, Note: update me on any weirdness in co-op games, this may be a temporary solution but the more feedback, the better (and sooner) fixes TH3 will provide; v0.788 (2024-01-31) + Meta menu characters now will display 'Ruthless Iron' in description window if they chose that GC; + Some unique items got new (or upgraded) appearance; v0.789 (2024-02-02) + Fixed affix '+% damage' being unavailable for later flasks and traps; + T2 Body armor AC rating boosted: +(100-120) for later values; v0.790 (2024-02-03) + Created line of unique items on Dreadscale Gloves (total uniques: 2807); + Fixed in-game display of game mode for 'Ruthless Iron' ; v0.791 (2024-02-04) + Fixed level requirement for 'Unwavering Attack' perk; + Shrines 4 & 11 were identical (casted Mana Shield on player). Now shrine #4 renamed to 'Moonlit', and it gives accuracy buff; + All shrine buffs revised, it's mostly buffs (buffs to the buffs!) depending on diff and dlvl ; v0.792 (2024-02-05) + Fixed Moonlit shrine: only the player who touched it gets the buff now; + Secluded shrine got the same type of fix; + [nem] Fixed (potentially) getting stuck in wall in co-op games when returning from town portal; + Based on existing (but unused) Ogden speech files, new quest was created. Available in both SP & MP, it's activated if you visit dlvl-17. Quest level is accessed from dlvl-18, Note: in SP may get brutal (harder than City of the Damned). The quest level gives +60% XP, Note: it is working but not complete yet: key and chest functionality are not there, might also add a boss to that level, and create a few map variations; v0.793 (2024-02-05) + Added boss to Darkest Dungeon. And the boss will now drop the chest key (Ogden will react to it and close the quest); v0.794 (2024-02-06) + Following spells are forbidden to cast in Darkest Dungeon: Teleport, Seeing, Phasing, Warp; + Changed floor color palette in Darkest Dungeon ; + Upgraded Darkest Dungeon map; + Created 1 more map variant for Darkest Dungeon ; v0.795 (2024-02-06) + Upgraded icons for (most) Spinels; + Created 3rd map variant for Darkest Dungeon (and fixed 2 others); v0.800 (2024-02-08) + Basic monster stun threshold range set to (200-600)% of monsterAC (was: (200-533)%) ; + New icon for Lightened Gambeson; + Fixed a few monster indexes in Darkest Dungeon map variants; + Wielder of Shadowfang now drops 4 items ; + Replaced armor- and weapon racks in Hellforge with large chests (this should resolve strange loot in co-op there); + Created new quest: "Special Weapon". Ogden will speak about it after you visit dlvl-19. The quest is available in SP & MP, through dlvl-20, Note: quest level will impose serious penalties on character stats: accuracy, armor, resistance, slvl (for non-Mamluk Magi), DFE, Note: it's playable but special rewards are not created, and Ogden will not be able to close it because of that, but I'm working on it; v0.801 (2024-02-09) + Assassin chain activation radius set to 3 ; + Chain activation radius is increased by 1 for all classes in Blood Hive ; + Fixed some monster dislocation in Blood Hive; + Fixed 'Frozen Cave Arch' icon display for female classes; + Fixed 'Hourglass Gauntlets' icon too; v0.802 (2024-02-09) + Renamed 'Darkest Dungeon' to 'Dark Nest' ; + Created new quest, based on unused Pepin dialogues: 'Demon in the Town'. Accessible from town. Pepin will talk to you after you've been to dlvl-4, Note: should be working in MP but I didn't test (let me know if there are problems); v0.803 (2024-02-10) + Created new quest using Gillian speech files. Accessible through dlvl-22. Gillian's speech triggered if you visit dlvl-21, Note: the quest level has no penalties, gives +50% XP, boss drops many items and 10x gold (according to quest lore); + Uber Diablo drops 20% more gold now; + Blood Hive gives more percentXP boost (50 -> 60); v0.804 (2024-02-10) + Assassin chain activation radius reverted to 2; + Tried to fix gamecrash by the Ogre (didn't use special sound for summoning Bitelings); v0.805 (2024-02-11) + Fixed some data in Temple of Sunset (removed the book in final chamber too); + Fixed broken Reflect damage vs attacking monsters; v0.806 (2024-02-11) + Fixed certain data flaws in maps "Blood Hive', 'Dark Nest' and 'Temple of Sunset' ; + Fixed monster summon memory corruption from original Diablo that would sometimes cause gamecrash; v0.807 (2024-02-13) + Taking stairs down from town to dlvl 17 and running mouse to the right from the warp tile showed "back to level 16": fixed it (it was bugged since vanilla); + Fixed the same bug for dlvl 9; + Fixed warp back from Blood Hive; + Fixed an old bug with a message popping up when you enter quest area; + Created new quest. Accessed through floor 12. Given by Griswold, he will react to it if you visit dlvl 11 or 12; v0.808 (2024-02-13) + Fixed Iron Bracers being available as standard drop; + Fixed warps down in cave levels (they were broken after adding 'Iron Figurine' quest); v0.809 (2024-02-13) + Red Wyrms cannot be KB'ed in MP now; + Crocs get 33% KB resistance; + New sfx for Crocs roaring; + In modes with no town backtracking Iron Figurine will display mouseover message about right-click transmute, Note: it will also display 'quest item' status; v0.810 (2024-02-14) + Created new quest: 'Demon Plague'. Accessed through floor 9. Pepin will talk to you about it after you've been to dlvl-8, Note: update music to v13; v0.811 (2024-02-14) + Various fixes and adjustments to (recently added) quest items; + Created new quest. After you've been to dlvl-7, Griswold will talk to you about it. It's SP only, Note: remember that you have to start new game (not new character, new game) because loading SP game from previous versions will likely cause gamecrash; + [dd] Fixed a bug with disappearing teleport pad to Mossy Grotto; v0.812 (2024-02-15) + Dark Nest and Blood Hive will play new music now (upgrade to music pack v14); + Fixed Uber Xorene spawn coordinates (she now should appear to the right of the Temple of Sunset entry, outside the room) ; v0.813 (2024-02-16) + Created new monster type. It will be available in quest areas of Dark Nest, Blood Hive and Bone Chamber (on Doom+ difficulties) ; v0.814 (2024-02-17) + The Right Goods will be transmutable into quest reward by right click in no town backtrack modes; + [dd] Attempted fix to player starting walking towards object instead of using Telekinesis on it; + Some changes made to Fetid Cavern, added new monster there (with some unique AI features); v0.815 (2024-02-17) + Added Mud Crawlers to Abyss (+bosses); + Stronger damage resistance for Bone Blades; v0.816 (2024-02-18) + Fixed warp tile coordinates in Fetid Cavern ; + Created new quest based on unused Wirt speeches for vanilla. It's the 8th quest this month. Accessed from floor 21, Note: don't forget to update music pack to v14; v0.817 (2024-02-18) + Fixed southern wall in Fetid Cavern ; + Quest 'A Simple Task' wasn't available in multiplayer mode: fixed; v0.818 (2024-02-18) + Buffed reward from 'A Simple Task' quest (a little); + Created new boss in Passage of Fire; v0.819 (2024-02-19) + Fixed southern wall in Mossy Grotto ; + Made some improvements to some of the new quest locations; + Fixed floor 22 Cornerstone room taking you to random locations; v0.820 (2024-02-20) Reminder: if music doesn't play in some areas, update music pack to v14: https://www.moddb.com/mods/diablo-the-hell-3/downloads/the-hell-3-music-pack + Adjusted acid burn limiter for new quest bosses; + New footstep sounds added for Knights; + Hellforge anvil will now give out rewards in IM/NM/SUR/SR modes; v0.821 (2024-02-21) + Guardian of Flames is now of demon type ; + Fixed Hellforge anvil not working in IM/SU/SR/NM modes (not tested, report issues); + Created one more Passage map variant; + Added support for new item sizes: 3x3 cells and even 4x4; + Item hot swap will place the swapped item where the old item was, Note: if there is no place for swapped item in old place, it will search for place in inventory and leave it there, if place is not found - will drop it on the floor; v0.822 (2024-02-21) + Fixed previous build; v0.823 (2024-02-21) + Fixed game freeze in no town portal modes when touching anvil in Hellforge; v0.824 (2024-02-22) + Added new mechanic on request: fast swap of right ring with Alt+LMB. Update your config file with update and check the option `FastSwapRightOnAlt` ; + Hive Mother will now drop quest reward (Special Weapon) to one-handed sword type weapon wielders ; v0.825 (2024-02-22) + Fixed tooltip logic for displaying swap hotkeys for 'Ring' type item ; + Lowered clvl requirements for some affixes; + Synergy 'Improved Evasion' will now affect automiss chance (MvP Melee) ; v0.826 (2024-02-23) + Changed some Passage maps, and replcaed Hellstones there with new monster than can run on the surface of lava (the floor is lava but not for this guy); v0.827 (2024-02-24) + Bloodhoof Twinaxe made a little more dangerous ; + Added new monster to Abyss (17-20), +4 bosses ; v0.828 (2024-02-24) + Fixed Swamp Beast hit animation (northern direction). Let me know if the are issues with it; + Flesh Devourers now have armor reduction field (like rats, but more powerful). That's their 2nd feature now (1st was: triple amount of charged bolts cast); + A proper ending script written for Ogden's 'Special Weapon' quest (and he no longer will take away Iron Figurine for completing it); v0.829 (2024-02-25) + Finished 'The Locked Chest' now, added 2nd level for that quest and fixed all scripts for rewards and Ogden speeches; v0.830 (2024-02-25) + Vault Keep now gives +50% XP, Deep Hollow: +60%, Abandoned Fane: +100% (missed that part when adding them); + Added music support for Deep Hollow; + Deep Hollow boss: targetted stats improvements (made tougher); + Wrote proper support of summonability for Exploders and Mud Crawlers in Deep Hollow; v0.831 (2024-02-27) + Fixed memory corruption in monster coloring code. This should make the croc animation jitters stop; + Config option 'AltOnlyItemPick' will allow now to click on item and step there (instead of walking up to the tile); v0.832 (2024-02-28) + Minor tweaks to 'Blood Hive' map ; v0.833 (2024-02-28) + Pressing Alt+Click will no longer fast equip items (except rings); + Pressing Alt+Click on weapons will equip them in right hand slot (for Dimachaerus, non-Axepertise Rogue and for Monkey Grip Savage), Note: basically, now the logic is: Shift+Click equips (and unequips) items, and Alt+Click swaps right slot ring or right hand weapon (if applicable); v0.834 (2024-02-29) + Alt+Click will work with Two Tower Maiden's shields now too ; + Stinger, Doomtail and Spiderling get only 60% bonus damage on higher difficulties; v0.835 (2024-03-03) + Hive Mother no longer drops the quest blade to Iron Maiden with 'Two Towers' trait; + Fixed Wanderer's Boots appearance for female classes; + Executioner with 'Leper' trait will get access to many quest uniques (right-click transmute) without talking to NPCs that would normally give them; + Created another quest. Given by Wirt after you've been to dlvl 16/17. Quest has two levels, accessed from dlvl-17. Upgrade to music v15, Note: music downloadable here: https://www.moddb.com/mods/diablo-the-hell-3/downloads/the-hell-3-music-pack , Note: there will be further polish to this quest, and for now the reward is what I could think up (still trying to come up with something better..); v0.836 (2024-03-03) + Experience given in Web Tunnels and Arachnid Lair is increased by 50%; + Silkstrider will now drop the Strange Book in modes with no TP available (so that player can transmute it with Crystal Eyepiece without visiting Wirt); v0.837 (2024-03-03) + Silkstrider will drop the Strange Book to Executioner with 'Leper' trait too (as he can't talk to Wirt); + New option added to config: OriginalLightLevels. Read the description there. Also, remember to upgrade your config after this update; v0.840 (2024-03-05) + Fixed a small problem with Wirt's 'Strange Book' initial speech (would get stuck giving the speech if you had visited both dlvl 16 & 17); + Old dungeon lighting option set to 'on' by default, it will use old lighting. If you want to try new one, set it to 'off' ; + Fixed reported bug with crash in MP (monster data corruption); + Quest 'Arkaine's Valor' is upgraded and has additional dungeon levels; v0.841 (2024-03-06) + Apparition of Arkaine will drop more items now ; + Killing opponents (players) in Coliseum mode gives XP now: (victim_clvl x 1000) points; + Players cannot enter dungeons in Coliseum now; + Griswold menu 'crafting' is not available in Coliseum; + Damage is doubled in Coliseum (for testing); + PvP mode is forced in Coliseum, and PvP button removed in this mode ; v0.842 (2024-03-07) + Architectural alterations are applied to maps: Deep Hollow, Web Tunnels, Arachnid Lair ; + Web Queen made tougher; v0.843 (2024-03-07) + Sword Spiders now have field of melee damage reduction, Spiderlings increase DFE (unique field, only they have it); v0.844 (2024-03-08) + Apparition of Arkaine is made vulnerable to acid; + Behemoth now gives more experience; + Fixed (nerfed) DFE for Bone Blade and Behemoth ; v0.845 (2024-03-10) + Some Passage maps upgraded; + Mamluk chain activation radius set to 3 in SP (was 5); + XP formula for trap disarm reward is revised: HORROR: dlvl * 200; PURGATORY: dlvl * 833 + 9'166, DOOM: dlvl * 10'000 + 20'000, CRUCIBLE: dlvl * 73'913 + 200'000, TORMENT: dlvl * 173'913 + 1'826'087, AGONY: dlvl * 391'304 + 5'608'696, TERROR: dlvl * 521'739 + 12'478'261, DESTRUCTION: dlvl * 1'000'000 + 24'000'000, INFERNO: dlvl * 1'521'739 + 43'478'261, Note: chest opening XP is revised too, it's ~25% of the disarm reward; v0.846 (2024-03-10) + Tooltip for damage cell in char.sheet doesn't increase damage displayed for Crossbow for character with 'Bouncer' trait; + Mamluk will now get trait-specific reward for Celia's quest; v0.847 (2024-03-10) + Mamluk gets additional Clvl/3 to min-max melee damage resistance in IM/SR/SU modes; + Mamluk is given access to Stonewall perk; v0.848 (2024-03-12) + Synergy 'Fatal Impacts' removed from Trapper's list; + Apparition of Arkaine now doesn't drop the Valor to Barbarian and Old Fashioned Gladiators; + Additional armor from 'Old Fashioned' trait changed to (CLVL x CLVL / 45) + CLVL; + For Barbarian and Old Fashioned Gladiator(s), quest 'Arkaine's Valor' will be completed when Apparition of Arkaine is killed, Note: by default, quest gets completed when you pick up the harness; + [dd] Attempted fix to reduce false item duplicate deletions; v0.849 (2024-03-13) + Killing Mudsnout will open up quick path back to entry point in Fetid Cavern; + Killing Lichen Axe the Fungal will open up quick path back to entry point in Mossy Grotto; + Killing Hive Mother will open up quick path back to entry point in Blood Hive; + Fixed kiting monsters on Hard mode (could possibly retreat too far); + Fixed charge animation for Gore Viper, Dragon Kin and Chasm Drake (will use 'ATTACK' animation instead of 'WALK' now); + Same fix for some Horned Beasts; + Created new monster AI: Rammer. Monster will circle target, charge, and retreat after (may attack before retreat). If cornered, will fight back using melee attack; + New monster added to Abyss: Leaper; v0.850 (2024-03-13) + Some clean-ups and fixes to previous build ; + Leapers now have reduced stun threshold ; v0.851 (2024-03-14) + Abyssal Succubi receive new AI: Hybrid Star Caster. If their life is above 50%, behavior stays the same, otherwise they will start retreating and casting stars from distance; + Monsters with Acid Spitter AI will now revert to Deathspit AI if their life goes below 33%, Note: it doesn't apply to Easy mode; v0.852 (2024-03-15) + Created new aura damage boosting synergy for Devastator: 'Aura Mastery' ; v0.853 (2024-03-15) + Fixed a bug where trait 'Vigorous' wouldn't decrease attack speed for Warrior/Inquisitor/Templar; + Player kills in Coliseum now give gold rewards: 100 x victim_clvl of gold. Plus extra for difference in character levels (20% per level). Minimum reward: 50 gold ; + XP rewards in Coliseum upgraded. Now it should be possible to ACTUALLY progress in this mode: gain XP, buy item upgrades; v0.854 (2024-03-16) + Coliseum: some changes made to gold reward formula: victim_clvl x 50, plus 10% of clvl difference, min: 25; + Town restart in Coliseum no longer restores full health and mana (they are set to 1); + Life and mana regeneration in Coliseum set to 1 in town and to 0 everywhere else (which is arena); + Coliseum: talking to Pepin and Adria doesn't fill up life or mana; + Coliseum: the following relicts will be unavailable at Adria's: Healing, Portal, Hydra, Forcewave, Golem,Telekinesis, Holy Bolt(and Nova), Stone Curse, Seeing, Warp, Reflect, Apoc, Trap Disarm, Mana, Magi, Identify; + Removed these spell charges from wands sold by Adria; + Coliseum: as you level higher, Pepin will start selling you stat elixirs (Adria too); + Coliseum: new characters start without potions on their belt; v0.855 (2024-03-17) + Coliseum: Ogden will not give his greeting speech when player has started or joined new game; + Coliseum: book exclusions in Adria's shop: Healing, Portal, Hydra, Forcewave, Golem, Telekinesis, Holy Bolt(and Nova), Stone Curse, Seeing, Warp, Reflect, Apoc, Trap Disarm, Mana, Magi, Identify, Heal Other, Resurrect; + Fetid Cavern and Sick Villager's Basement use different music now (more fitting, the one from PWS); v0.856 (2024-03-17) + Coliseum: deactivated potentially useless perks and synergies for all classes (some that don't work yet are left there but I expect they will start working in future), Note: now you can't put points into potentially non-working perks/synergies, Note: what remains now is: 1) separate magic/enchant tables, 2) make certain game mechanics work in PvP (like gold find, DFE, MDR,ADR, etc.), 3) adjust balance in PvP (probably, most challenging task); v0.857 (2024-03-18) + Coliseum characters have new icons in menu; v0.858 (2024-03-20) + Deep Hollow map changed to reduce stairgank at the entrance ; + Smoother colors in some Abyss palettes; + More updates to meta menu character icons; + Some of the Poisoned Water Supply maps are made easier; v0.859 (2024-03-22) + Various works (mostly cosmetic); v0.860 (2024-03-23) + Fixed a bug that allowed players (outsude of SR/EZ modes) to move from one quest level to another without clearing the current level; v0.861 (2024-03-24) + Flesh Devourer charged bolt amounts changed: x3 -> x2 ; + Logic for entering quest dungeons is upgraded: Multiplayer mode: always, Easy & Speedrun: always, SP: Normal, Hard, Hardcore, Nightmare: allowed if no monsters are activated on current level, SP: Ironman, Survival: allowed if all monsters are dead on current level, Note: I hope it works and fixes the reported bug of inability to enter Abandoned Fane, but if not - let me know; v0.862 (2024-03-24) + Another attempt to fix entering quest level bug; v0.863 (2024-03-25) + Another attempt to fix entering quest level bug; v0.864 (2024-03-25) + Logic for entering quest levels is fully revised, code of access rewritten, including onscreen messages (if there are bugs, report it); v0.865 (2024-03-26) + Created a unique line based on Netherworld Bazubands (9 items); v0.866 (2024-03-26) + Magic items in Coliseum use a different affix table now (to exclude affixes that should not be generated there), Note: this change is kind of fundamental, backup your characters first, and make sure your magic item affixes didn't morph before you relax; v0.867 (2024-03-27) + Synced magic affix limits in Coliseum with 'Clean Hands' GC; + Less monsters in Hall of Fire; + Created a unique line based on Infernal Gauntlets (6 items); v0.868 (2024-03-28) + Fixed new Luck Bringers (faulty data in there); + Coliseum: removed character sheet tooltip info about damage against different monster types ; + Coliseum: Removed information about monster species damage modifier in weapon tooltips (like, +50% vs beasts on sharps, etc.); v0.869 (2024-03-29) + Added more affixes for thorns (later stage); + Created a unique line based on Dreadsteel Jackboots (5 items); v0.870 (2024-03-30) + Created a unique line based on Archer line Abyssal Greaves (7 items); v0.871 (2024-04-01) + Character sheet tooltip for Strength cell does not display knockback resistance line for Mages (except Mamluk) and Archers; + Some gauntlets have new icons now; + Created a new game type: Dark Side Campaign. You start as a monster on dlvl-24 and have to progress all the way up to reach and plunder Tristram; v0.872 (2024-04-01) + Item selling price divider is set to 2 in Coliseum, and to 10 + CLVL/3 otherwise; v0.873 (2024-04-02) + Basic item selling price divider is set to 5 + CLVL/2, to let players get more gold early on and less - later; + Fixed Grotto warps; + Created new monster: "Floater". Dwells in Abyss. Uses new AI with melee attacks and ranged kinetic hits; v0.874 (2024-04-03) + Created a unique line based on Serrated Axe (4 items), total uniques now: 2892; v0.875 (2024-04-03) + Created a unique line based on Twin Axe (3 items), total uniques now: 2895; v0.876 (2024-04-03) + Created a unique line based on Feral Axe (4 items), total uniques now: 2899; v0.877 (2024-04-04) + Created a unique line based on Runic Axe (3 items); + Created a unique line based on Infernal Axe (4 items), total uniques now: 2906; v0.878 (2024-04-05) + Mana Shield damage reduction now works the same way if Mana Shield spell level is > 0; + Mana Shield damage reduction formula upgraded to: 200 - SLVL/4 - CLVL/6 - Perk(Mind_Over_Matter) - Synergy(Energy_Field) % ; + Created a unique line based on Great Voulge (4 items), total uniques now: 2910; v0.888 (2024-04-05) + Created a unique line based on Great Naginata (3 items); + Created a unique line based on Ancient Pollaxe (5 items), total uniques now: 2918; v0.889 (2024-04-06) + Created unique items based on Corrosive Bow, Hound Skull; v0.890 (2024-04-07) + More uniques created (Vampire Skull and Beaked Mask); v0.891 (2024-04-08) + Items can generate the following amount of sockets now: Horror: 1-3, Purgatory: 1-4, Doom: 2-5, Crucible: 2-6, Torment (and further): 3-6; + Created some uniques based on Hound Pelt; v0.892 (2024-04-09) + Created some uniques based on Alpha Pelt, Galea IV (Secutor); v0.893 (2024-04-09) + Fixed colors for Warrior's WHUQM animation ; + Made magic affixes of melee/arrow damage resistance more available on certain items. May cause affix morphing; + Created some uniques based on Galea VII (Secutor); v0.894 (2024-04-10) + Exploder damage revised: Default: min.dmg = 0.75 * (Dlvl * 6 + 20 + Difficulty * 90), max.dmg = min.dmg*2, Hard Mode: min.dmg = 0.75 * (Dlvl * 8 + 25 + Difficulty * 120), max.dmg = min.dmg*2, Nightmare, Speedrun, Ironman: min.dmg = 0.75 * (Dlvl * 5 + 15 + Difficulty * 75), max.dmg = min.dmg*2; + Created some uniques based on Fanged Helm; v0.895 (2024-04-11) + Created some uniques based on Galea IV (Murmillo); v0.896 (2024-04-11) + Created some uniques based on Galea VII (Murmillo); v0.897 (2024-04-11) + Created some uniques based on Galea IV (Dimachaerus); + Created some uniques based on Galea IV (Thraex); + Created some uniques based on Galea VII (Thraex); v0.898 (2024-04-12) + Created some uniques based on Martyrdom Shield and Corpse Head (total uniques: 3005); v0.900 (2024-04-14) Anniversary edition! The Hell mod development was started 18 years ago! (you thought there would be some extra features to celebrate this but no, just a reminder) + Fixed Rogue colors for dual sword animations (idle(dungeon) & attack); + Allowed generation of goldfind magic affixes on offhands (not for late game affixes). May cause shield affix morphing; + Item sell price divider changed to 10 + CLVL/3 ; + Created some uniques based on Hidden Head and Death Shield; v0.901 (2024-04-15) + Created some uniques based on Cryptic Tome; v0.902 (2024-04-16) + Created some uniques based on Netherworld Tome; v0.903 (2024-04-17) + Created some uniques based on Parmula I; v0.904 (2024-04-17) + Created some uniques based on Parmula V; v0.905 (2024-04-18) + Created more uniques based on Parmula X; v0.906 (2024-04-18) + Created some uniques based on Succubus Heart; v0.907 (2024-04-19) + Created some uniques based on Shadowforged Shield; v0.908 (2024-04-19) + Ported some uniques based on Shadowforged Shield from TH2; v0.909 (2024-04-20) + Ported some more TH2 uniques based on Beaked Mask; + Fury duration formula set to (in seconds): 30 + Rampage + (CLVL / 10) + ((5 + CLVL / 6) for affix of increased Fury duration); + Spellbook now displays Fury duration; v0.911 (2024-04-20) + Fury duration formula set to (in seconds): 30 + Rampage + (CLVL / 5) + ((10 + CLVL / 6) for affix of increased Fury duration); + 2 uniques created based on Great Aspis; v0.912 (2024-04-21) + Created some uniques based on Arcane Orb; v0.913 (2024-04-22) + Created 2 uniques based on Heathenhunt Shield; + Fixed perk 'Stoning Mastery' not working together with trait 'Petrifier' ; v0.914 (2024-04-23) + Fixed Stone Curse cooldown for characters with 'Breaker of Stones' trait; v0.915 (2024-04-23) + Fixed minimal Stone Curse cooldown duration for characters with 'Breaker of Stones' or 'Petrifier' traits; v0.916 (2024-04-23) + Created some uniques based on Thorned Gloves; v0.917 (2024-04-24) + Created some uniques based on Spiked Gauntlets; + Created some uniques based on Scale Gauntlets; v0.918 (2024-04-26) + More unique items added; ========================================================================================================================== Remember to report bugs! ========================================================================================================================== News, downloads and updates: https://www.patreon.com/thmod Mirror: https://www.moddb.com/mods/diablo-the-hell-3 Community (discord): https://discord.gg/9kN7HMPgUY If you wish to participate in development of TH3, write to me in Discord (_Mordor) or email ( diablothehell@gmail.com )